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<blockquote data-quote="pemerton" data-source="post: 8168232" data-attributes="member: 42582"><p>For what it's worth, I don't get that impression from [USER=6785785]@hawkeyefan[/USER]. I think he is encouraging us to drill down into detail about particular play episodes and the techniques used. But those techniques/procedures won't necessarily be the same as those used in other episodes of play.</p><p></p><p></p><p>This is the point where I'm curious to know what the deep contrast is between the following three processes:</p><p></p><p style="margin-left: 20px">(1) The player makes a Survival (Urban) check and succeeds, obliging the GM to provide some information that the GM has prepared in advance;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(2) The GM makes something up and narrates a situation (eg street bullies) that the player can have his/her PC engage with;</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px">(3) The player decides that there is something s/he wants his/her PC to encounter - that is consistent with established fiction, genre, etc - and makes a check to establish his/her recollection/knowledge of that thing.</p><p></p><p>Obviously there are technical differences. But there is also a lot of overlap: (2) and (3) both require a degree of spontaneity on the part of GM; (1) and (3) both require a check. I'm missing the fundamental cleavage between (3) and the others.</p></blockquote><p></p>
[QUOTE="pemerton, post: 8168232, member: 42582"] For what it's worth, I don't get that impression from [USER=6785785]@hawkeyefan[/USER]. I think he is encouraging us to drill down into detail about particular play episodes and the techniques used. But those techniques/procedures won't necessarily be the same as those used in other episodes of play. This is the point where I'm curious to know what the deep contrast is between the following three processes: [indent](1) The player makes a Survival (Urban) check and succeeds, obliging the GM to provide some information that the GM has prepared in advance; (2) The GM makes something up and narrates a situation (eg street bullies) that the player can have his/her PC engage with; (3) The player decides that there is something s/he wants his/her PC to encounter - that is consistent with established fiction, genre, etc - and makes a check to establish his/her recollection/knowledge of that thing.[/indent] Obviously there are technical differences. But there is also a lot of overlap: (2) and (3) both require a degree of spontaneity on the part of GM; (1) and (3) both require a check. I'm missing the fundamental cleavage between (3) and the others. [/QUOTE]
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