Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 8168489" data-attributes="member: 6795602"><p>Is this handled in the background by the DM, is it player initiated or DM initiated?</p><p></p><p></p><p>I don't think that's the only viable way of looking at it. I for one have no problem with the DM using mechanics like that to determine whether such happenings are occurring at all. The hangup is really the difference in DM/rules initiated and player initiated.</p><p></p><p></p><p>There's a few ways of looking at things and tying die rolls to them.</p><p></p><p>1a. Is there anything encountered?</p><p>1b. If so then what is encountered?</p><p>Issue is the existence of an encounter is tied to PC survival check and that's quite illogical</p><p></p><p>2a. Is something the PC's cannot bypass encountered?</p><p>2b. If so then what is encountered?</p><p>This scenario relies on the abstract and not yet defined nature of all possible states based on these checks. *Note that no check rolled establishes whether something was encountered. Thus, all successes can mean that nothing was encountered and all failures can mean something was encountered that couldn't be bypassed. No particular issue here, but simulationists might dislike that the checks aren't covering all the important game states.</p><p></p><p>3a. What encounters are present?</p><p>3b. Do the PC's encounter that?</p><p>Issue is that if an encounter is present and PC's are in the area then they may be interested in intervening and this gives them no path to do so.</p><p></p><p>I think 2 is the best framing to explain how that is working in your game.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 8168489, member: 6795602"] Is this handled in the background by the DM, is it player initiated or DM initiated? I don't think that's the only viable way of looking at it. I for one have no problem with the DM using mechanics like that to determine whether such happenings are occurring at all. The hangup is really the difference in DM/rules initiated and player initiated. There's a few ways of looking at things and tying die rolls to them. 1a. Is there anything encountered? 1b. If so then what is encountered? Issue is the existence of an encounter is tied to PC survival check and that's quite illogical 2a. Is something the PC's cannot bypass encountered? 2b. If so then what is encountered? This scenario relies on the abstract and not yet defined nature of all possible states based on these checks. *Note that no check rolled establishes whether something was encountered. Thus, all successes can mean that nothing was encountered and all failures can mean something was encountered that couldn't be bypassed. No particular issue here, but simulationists might dislike that the checks aren't covering all the important game states. 3a. What encounters are present? 3b. Do the PC's encounter that? Issue is that if an encounter is present and PC's are in the area then they may be interested in intervening and this gives them no path to do so. I think 2 is the best framing to explain how that is working in your game. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A Question Of Agency?
Top