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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8169243" data-attributes="member: 82106"><p>Also a big aspect of classic style dungeon play was to make an accurate map and then suss out where the secret rooms and such are located based on spatial relationships and such. A lot of early trick design was intended to make this hard, like the rotating corridor that sneakily turns the PCs 90 degrees without their knowledge, thus messing up their map, or ramps/elevators that move them up or down without their knowledge. The dwarf's abilities were clearly meant to let them avoid these problems and this was deemed important enough that OD&D seems to think a dwarf which cannot even reach name level is a fair trade-off against those advantages.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8169243, member: 82106"] Also a big aspect of classic style dungeon play was to make an accurate map and then suss out where the secret rooms and such are located based on spatial relationships and such. A lot of early trick design was intended to make this hard, like the rotating corridor that sneakily turns the PCs 90 degrees without their knowledge, thus messing up their map, or ramps/elevators that move them up or down without their knowledge. The dwarf's abilities were clearly meant to let them avoid these problems and this was deemed important enough that OD&D seems to think a dwarf which cannot even reach name level is a fair trade-off against those advantages. [/QUOTE]
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