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A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8169855" data-attributes="member: 7016699"><p>Your mention of red herrings has (of course) gotten me thinking of whodunit-esque mysteries--which aren't a super fit for TRPGs because the pleasures of the genre (in books, movies, etc.) aren't all that compatible with the pleasures of TRPGs. Obviously, if one is running such an adventure in D&D, the expectation is that the emergent story is going to be about the players figuring out who the killer is, probably with some sort of (probably metaphorical) ticking clock, and that the DM knows who did it. I know people have run mystery-type stories in FitD or PbtA games, but it seems to me that they'd have to work differently around the table. It seems likely to me they'd have to focus less on if the playerss will figure out the mystery and more on the results and repercussions when the PCs do so. This isn't intended on slagging on such games, FWIW; I'm just saying the play experience, here, would be a very different one.</p></blockquote><p></p>
[QUOTE="prabe, post: 8169855, member: 7016699"] Your mention of red herrings has (of course) gotten me thinking of whodunit-esque mysteries--which aren't a super fit for TRPGs because the pleasures of the genre (in books, movies, etc.) aren't all that compatible with the pleasures of TRPGs. Obviously, if one is running such an adventure in D&D, the expectation is that the emergent story is going to be about the players figuring out who the killer is, probably with some sort of (probably metaphorical) ticking clock, and that the DM knows who did it. I know people have run mystery-type stories in FitD or PbtA games, but it seems to me that they'd have to work differently around the table. It seems likely to me they'd have to focus less on if the playerss will figure out the mystery and more on the results and repercussions when the PCs do so. This isn't intended on slagging on such games, FWIW; I'm just saying the play experience, here, would be a very different one. [/QUOTE]
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