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A Question Of Agency?
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<blockquote data-quote="Fenris-77" data-source="post: 8170037" data-attributes="member: 6993955"><p>Well, i think there's a range of possibilities when it comes to fostering this kind of play. On the one hand, at least some part of this cinematic play is straight description with nothing at stake from a mechanical perspective. That part is easy to deal with, just dont call for a roll and move along.</p><p></p><p>Things get sticky when we start talking about mechanial advantage of some kind (bonuses etc). In the chandelier example, we'd need to be specific about the stakes in order to decide how it should be handled. Is the chandelier just a clever use of terrain to bypass some mooks? If so, that's entirely within the idea of intelligent play that sits at the heart of OSR play. That shouldn't be penalized by compound rolling. My answer there would be make a Dex check for the acrobatics portion and I'd use the results of the Dex check to adjudicate the following attacks, with a range if possibilities between disadvantage and advantage, with some spots in between. That would be easier with a different mechanic, say PbtA's, but it's doable with the binary if the first check is just set up for the second. To be clear, the first roll can't fail, per se, only set you up better or worse for the following roll.</p><p></p><p>Where I start to flail about a little is once this idea gets past two rolls.</p></blockquote><p></p>
[QUOTE="Fenris-77, post: 8170037, member: 6993955"] Well, i think there's a range of possibilities when it comes to fostering this kind of play. On the one hand, at least some part of this cinematic play is straight description with nothing at stake from a mechanical perspective. That part is easy to deal with, just dont call for a roll and move along. Things get sticky when we start talking about mechanial advantage of some kind (bonuses etc). In the chandelier example, we'd need to be specific about the stakes in order to decide how it should be handled. Is the chandelier just a clever use of terrain to bypass some mooks? If so, that's entirely within the idea of intelligent play that sits at the heart of OSR play. That shouldn't be penalized by compound rolling. My answer there would be make a Dex check for the acrobatics portion and I'd use the results of the Dex check to adjudicate the following attacks, with a range if possibilities between disadvantage and advantage, with some spots in between. That would be easier with a different mechanic, say PbtA's, but it's doable with the binary if the first check is just set up for the second. To be clear, the first roll can't fail, per se, only set you up better or worse for the following roll. Where I start to flail about a little is once this idea gets past two rolls. [/QUOTE]
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