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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8171167"><p>I like to call this do you want to be in a Sherlock Holmes story or do you want to try to be Sherlock Holmes. Those are very different goals. One expects certain story tropes to emerge, clues to come together in certain ways, for the mystery to be solved by the master detective, and for him to find and piece together clues most of the time (even if he is stumped, you expect Sherlock Holmes to figure it out eventually). But if you are trying to be Sherlock Holmes, you want to experience the challenge of solving a mystery, which demands the possibility of not solving mystery to have any value. There are times, especially for certain types of adventures, for some, where it is more about giving in to the players desire to play a strategic or tactical game of chess in the setting. I think knowing what you are after, knowing what your group is after, is extremely important here. A lot of the arguments I've seen online about mysteries and investigations, are more about two people walking into a game with totally different goals in mind. Once you realize what yours are, it is a lot easier to find solutions to the mystery structure (that is why for some the three clue rule works great, but for others it doesn't; why some love Gumshoe, and some don't). This is an adventure structure I have used a lot, and done well, if you know what you are trying to do with it, it works great.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8171167"] I like to call this do you want to be in a Sherlock Holmes story or do you want to try to be Sherlock Holmes. Those are very different goals. One expects certain story tropes to emerge, clues to come together in certain ways, for the mystery to be solved by the master detective, and for him to find and piece together clues most of the time (even if he is stumped, you expect Sherlock Holmes to figure it out eventually). But if you are trying to be Sherlock Holmes, you want to experience the challenge of solving a mystery, which demands the possibility of not solving mystery to have any value. There are times, especially for certain types of adventures, for some, where it is more about giving in to the players desire to play a strategic or tactical game of chess in the setting. I think knowing what you are after, knowing what your group is after, is extremely important here. A lot of the arguments I've seen online about mysteries and investigations, are more about two people walking into a game with totally different goals in mind. Once you realize what yours are, it is a lot easier to find solutions to the mystery structure (that is why for some the three clue rule works great, but for others it doesn't; why some love Gumshoe, and some don't). This is an adventure structure I have used a lot, and done well, if you know what you are trying to do with it, it works great. [/QUOTE]
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