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A Question Of Agency?
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<blockquote data-quote="prabe" data-source="post: 8171264" data-attributes="member: 7016699"><p>Yeah. It's not a type of story I'm ever looking to drop into a campaign; the one that happened, just kinda happened--as you say, a natural progression of the fiction. I was not--honest!--taking it as any sort of personal statement that I had erred or that my game had gone poorly, though I gotta admit I<strong> was</strong> worried I had erred, when I realized I was committed to running a mystery.</p><p></p><p>I think part of GMing is knowing the tastes of the people at the table, and at least not aiming dead-center at something someone detests. I honestly think that if the mystery had been nothing but frustration for the players, I could have worked something out--probably explicitly out-of-game--to get around that. Sincere apologies go a long way, I've found, in cases like that.</p></blockquote><p></p>
[QUOTE="prabe, post: 8171264, member: 7016699"] Yeah. It's not a type of story I'm ever looking to drop into a campaign; the one that happened, just kinda happened--as you say, a natural progression of the fiction. I was not--honest!--taking it as any sort of personal statement that I had erred or that my game had gone poorly, though I gotta admit I[B] was[/B] worried I had erred, when I realized I was committed to running a mystery. I think part of GMing is knowing the tastes of the people at the table, and at least not aiming dead-center at something someone detests. I honestly think that if the mystery had been nothing but frustration for the players, I could have worked something out--probably explicitly out-of-game--to get around that. Sincere apologies go a long way, I've found, in cases like that. [/QUOTE]
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