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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8171389"><p>In the answering the question it is really, really important to put your game bases aside in terms of style I think. Everyone, myself included, tends to answer this question with their own preferences in mind. This is why I drew a distinction between being in a sherlock holmes story (which is more what you describe) and being (not feeling) Sherlock Holmes. Neither approach is wrong or right, they are just different goals (and to be clear, there are more distinctions to be made here. The type of play I think aligns with being Sherlock homes is where the players are experiencing the challenges of solving, or failing to solve, the mystery by finding clues, piecing together the clues, etc. This is, I think, for the kinds of fans of mystery for whom so many bookshelf games were made in the 70s (you can look these up to see what I am talking about). So I think the answers your questions suggest are much more in the realm of players who want to be in a Sherlock holmes story, or those who want to simulate sherlock holmes (i.e. they want to make a character who can do the things Sherlock holmes does, and use something like a set of skills or abilities to do those things, rather than do those things as directly themselves as possible). Again, there is nothing wrong with any of these preferences, but they are preferences you see emerge in discussions around mystery adventures where some people want Sherlock Holmes to be able to make 'crazy proclamations' and have those be true, others want to see if they can piece together the available data and arrive at something true.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8171389"] In the answering the question it is really, really important to put your game bases aside in terms of style I think. Everyone, myself included, tends to answer this question with their own preferences in mind. This is why I drew a distinction between being in a sherlock holmes story (which is more what you describe) and being (not feeling) Sherlock Holmes. Neither approach is wrong or right, they are just different goals (and to be clear, there are more distinctions to be made here. The type of play I think aligns with being Sherlock homes is where the players are experiencing the challenges of solving, or failing to solve, the mystery by finding clues, piecing together the clues, etc. This is, I think, for the kinds of fans of mystery for whom so many bookshelf games were made in the 70s (you can look these up to see what I am talking about). So I think the answers your questions suggest are much more in the realm of players who want to be in a Sherlock holmes story, or those who want to simulate sherlock holmes (i.e. they want to make a character who can do the things Sherlock holmes does, and use something like a set of skills or abilities to do those things, rather than do those things as directly themselves as possible). Again, there is nothing wrong with any of these preferences, but they are preferences you see emerge in discussions around mystery adventures where some people want Sherlock Holmes to be able to make 'crazy proclamations' and have those be true, others want to see if they can piece together the available data and arrive at something true. [/QUOTE]
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