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A Question Of Agency?
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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8171551"><p>When you say correct solution, what do you mean? Does solution here equal who did it, or does solution mean the ways you can discover who did it? I would see those as two very different things. I think for the style of play I am talking about, you need an objective event that is set: Frank killed John by strangling him to death in the attic, because he was jealous over Loraine. The GM might plan out all the possible ways clues could be found (and these, in my view, should fit a consistent and logical backstory so the clues all make sense). But the players might come up with a way to find clues that would reasonably yield them in this scenario, even if the GM hadn't considered them. That is what I mean more than one path to a solution. Understand with mysteries for someone like me solving what actually happened is the point. If you are a fan of mysteries this is also often the point of reading them (if you sense the writer didn't know who did it and how from the beginning, and didn't have all the details pinned down, it can ruin the book). So if the GM is deciding that Loraine Kills Frank instead because the players went down that path of reasoning instead, I think this would take away from any real sense I had of solving it were I to know this (and I think one would start to suspect this after several sessions)</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8171551"] When you say correct solution, what do you mean? Does solution here equal who did it, or does solution mean the ways you can discover who did it? I would see those as two very different things. I think for the style of play I am talking about, you need an objective event that is set: Frank killed John by strangling him to death in the attic, because he was jealous over Loraine. The GM might plan out all the possible ways clues could be found (and these, in my view, should fit a consistent and logical backstory so the clues all make sense). But the players might come up with a way to find clues that would reasonably yield them in this scenario, even if the GM hadn't considered them. That is what I mean more than one path to a solution. Understand with mysteries for someone like me solving what actually happened is the point. If you are a fan of mysteries this is also often the point of reading them (if you sense the writer didn't know who did it and how from the beginning, and didn't have all the details pinned down, it can ruin the book). So if the GM is deciding that Loraine Kills Frank instead because the players went down that path of reasoning instead, I think this would take away from any real sense I had of solving it were I to know this (and I think one would start to suspect this after several sessions) [/QUOTE]
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