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A Question Of Agency?
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<blockquote data-quote="hawkeyefan" data-source="post: 8172154" data-attributes="member: 6785785"><p>Okay, gotcha. The area at the end is kind of what I was asking about. If I was to try and play a scenario like this and tailor it so that it suited my preferences as a GM, I'd probably only loosely establish the details. I think you need to have some in place for sure....the victim or equivalent, and the perpetrator. Any obvious details found on the scene like the murder weapon or the like. </p><p></p><p>Beyond that kind of stuff, I think I'd mostly prefer to leave the rest of it open, and allow the players to determine the angles of investigation, and then I'd likely try to have clues emerge accordingly. I think that might work and deliver something closer to how I prefer to GM. It actually reminds me of a Blades campaign I ran, which I think I'll post about to see what people think, as it's related to this in some ways.</p><p></p><p></p><p></p><p>Yeah, I get it. Honestly, you don't need to continually defend this.....it's totally my preference, and I think I've been pretty clear about that. There's nothing wrong with this style of play, all of my comments are filtered through my perceptions and my preferences, and those are no more valid than anyone else's.</p><p></p><p>I'd honestly prefer to hear examples from your game that show how this can be engaging. Like an example of one that went well, or how you approach it (which you just shared a little of in response to Fenris).</p></blockquote><p></p>
[QUOTE="hawkeyefan, post: 8172154, member: 6785785"] Okay, gotcha. The area at the end is kind of what I was asking about. If I was to try and play a scenario like this and tailor it so that it suited my preferences as a GM, I'd probably only loosely establish the details. I think you need to have some in place for sure....the victim or equivalent, and the perpetrator. Any obvious details found on the scene like the murder weapon or the like. Beyond that kind of stuff, I think I'd mostly prefer to leave the rest of it open, and allow the players to determine the angles of investigation, and then I'd likely try to have clues emerge accordingly. I think that might work and deliver something closer to how I prefer to GM. It actually reminds me of a Blades campaign I ran, which I think I'll post about to see what people think, as it's related to this in some ways. Yeah, I get it. Honestly, you don't need to continually defend this.....it's totally my preference, and I think I've been pretty clear about that. There's nothing wrong with this style of play, all of my comments are filtered through my perceptions and my preferences, and those are no more valid than anyone else's. I'd honestly prefer to hear examples from your game that show how this can be engaging. Like an example of one that went well, or how you approach it (which you just shared a little of in response to Fenris). [/QUOTE]
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