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<blockquote data-quote="Guest&nbsp; 85555" data-source="post: 8172263"><p>I wasn't saying it would work as a resolution or model for mystery in RPGs. I was just saying it is a fun game and people like it. And it is very simple: emulating the feel of mystery through the process of elimination (which has a certain Holmes-like quality to it). The kind of mysteries I am talking about in RPGs are much more about clue finding and analyzing. And for that there were plenty of in-depth bookshelf games that are fine alternatives to clue. My point is: simple fun board games are often popular precisely because they are not as in-depth---and that gives them broader appeal. To take that into RPG territory, I think what I am advocating for, and what you are advocating for, are both highly specialized modes of play. We could both highly please two narrow audiences if we made games doing exactly what we are talking about. But a mystery game that wants the whole hobby as its audience is going to have to be less specialized, and be able to appeal not just to you and me, but other people as well. So if WOTC did a 5E mystery version of D&D (and for all I know they have done it and I missed it), I would expect it to only to include sprinklings of what I am talking about.</p></blockquote><p></p>
[QUOTE="Guest 85555, post: 8172263"] I wasn't saying it would work as a resolution or model for mystery in RPGs. I was just saying it is a fun game and people like it. And it is very simple: emulating the feel of mystery through the process of elimination (which has a certain Holmes-like quality to it). The kind of mysteries I am talking about in RPGs are much more about clue finding and analyzing. And for that there were plenty of in-depth bookshelf games that are fine alternatives to clue. My point is: simple fun board games are often popular precisely because they are not as in-depth---and that gives them broader appeal. To take that into RPG territory, I think what I am advocating for, and what you are advocating for, are both highly specialized modes of play. We could both highly please two narrow audiences if we made games doing exactly what we are talking about. But a mystery game that wants the whole hobby as its audience is going to have to be less specialized, and be able to appeal not just to you and me, but other people as well. So if WOTC did a 5E mystery version of D&D (and for all I know they have done it and I missed it), I would expect it to only to include sprinklings of what I am talking about. [/QUOTE]
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