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A Question Of Agency?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 8178343" data-attributes="member: 82106"><p>It all gets a bit hard to parse, but it seems like the whole debate about basic choices, who gets to decide where the 'walls of the maze' are, doesn't really take us too far. That is because there WILL be these challenges, these fictional positions which limit choice and/or demand action. Agency thus seems to be more, in a core sense, manifested in the process of determining the nature, the topic, of these challenges. Are they physical challenges, mental ones, emotional? What sort of costs must be paid to meet them, or things risked? </p><p></p><p>If ALL of this is entirely within the confines of a fiction which is entirely contained in a milieu invented by one participant, than certainly the role of the others is only to react to what is proposed. This is fine when you want to simply pose a specific question. The doomed space station wasn't an option chosen by the players, certainly not by any choices made during play, it was a contrivance of the GM intended to address certain questions. Obviously this is a valid mode of play, and it can stretch from there all the down to the most basic Gygaxian dungeon crawl which only engages on the level of 'what will you risk to get treasure, and can you get it?'</p><p></p><p>If the players instead pose at least some of the parameters of these questions, if not basically invent them, then it is more of an inverted situation. The GM is reacting. He's throwing the players questions right back at them in the form of increased pressure. Lets play and see what happens. I like that pressure cooker myself.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 8178343, member: 82106"] It all gets a bit hard to parse, but it seems like the whole debate about basic choices, who gets to decide where the 'walls of the maze' are, doesn't really take us too far. That is because there WILL be these challenges, these fictional positions which limit choice and/or demand action. Agency thus seems to be more, in a core sense, manifested in the process of determining the nature, the topic, of these challenges. Are they physical challenges, mental ones, emotional? What sort of costs must be paid to meet them, or things risked? If ALL of this is entirely within the confines of a fiction which is entirely contained in a milieu invented by one participant, than certainly the role of the others is only to react to what is proposed. This is fine when you want to simply pose a specific question. The doomed space station wasn't an option chosen by the players, certainly not by any choices made during play, it was a contrivance of the GM intended to address certain questions. Obviously this is a valid mode of play, and it can stretch from there all the down to the most basic Gygaxian dungeon crawl which only engages on the level of 'what will you risk to get treasure, and can you get it?' If the players instead pose at least some of the parameters of these questions, if not basically invent them, then it is more of an inverted situation. The GM is reacting. He's throwing the players questions right back at them in the form of increased pressure. Lets play and see what happens. I like that pressure cooker myself. [/QUOTE]
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