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A Question of Balance (the Inquisitor)
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<blockquote data-quote="Voi_D_ragon" data-source="post: 7270994" data-attributes="member: 6855956"><p>Not general balance of the game, just this one feature. You see, I have been looking for quite some time for a decent homebrew class I could use for an Inquisitor. I found this <a href="http://homebrewery.naturalcrit.com/share/ry-M8IV4g" target="_blank">http://homebrewery.naturalcrit.com/share/ry-M8IV4g</a> , but I had some problems with it. First off, page editing, but that's not why I'm here (I'm on top of that). Specifically, I think the balance on the Judgement feature is a bit off, as it breaks bounded accuracy (very badly at higher levels), and can be used a little too often for my taste. </p><p></p><p>Here's the original:</p><p></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">### Judgment</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">Starting at 1st level, you can pronounce judgment upon your foes as a bonus action.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">Starting when the judgment is made, you receive a bonus based on the type of judgment made. At 1st level, you can use this ability once per short rest. </span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">At 5th level and every five levels thereafter, you can use this ability one additional time per short rest. Once activated, this ability lasts for 1 minute.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">You must participate in the combat to gain these bonuses. If you are frightened, paniced, paralyzed, stunned, unconscious, or otherwise prevented from participating </span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">in the combat, the ability does not end, but the bonuses do not resume until you can participate in the combat again.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">When you use this ability, you must select one type of judgment to make. As a bonus action, you can change this judgment to another type. </span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Destruction:** You are filled with divine wrath, granting a +1 bonus on all weapon damage rolls.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Healing:** You are surrounded by a healing light. This causes you to heal 1 hit point each round as long as you are concious and the judgement lasts.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Justice:** This judgment spurs you to seek justice, granting a +1 bonus on weapon attack rolls.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Protection:** You are surrounded by a protective aura, granting a +1 bonus to Armor Class.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Purity:** You are protected from the vile taint of your foes, you gain a +1 bonus on saving throws.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Resistance:** You are shielded by a flicking aura, granting resistance against one energy type (acid, cold, lightning, fire, or thunder) chosen when the judgement is declared. </span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">At 8th level you may gain resistance to any one damage type of your choice. This judgment can not be chosen until you reach 6th level as an inquisitor.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">- **Smiting:** This judgement bathes your weapons in a divine light. Your weapons count as magic for the purposes of bypassing damage reduction. At 8th level you may change the </span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">damage type dealt to radiant damage. This judgment can not be chosen until you reach 6th level as an inquisitor.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">(Yeah, it's copy pasted from the source code, so kill me)</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">Anyway, since at high levels you can have up to 3 of these effects active at the same time, and the bonuses they give become +3, <em>and</em> you have up to 4-5 uses per short rest (with each active effect costing you a use), I thought it would do to tone this feature down a few notches (because no decent DM would let me get away with basically an always on magic weapon+armor, on top of any magic items we may already have)</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">So, here's my fix:</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">### Judgment</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">Starting at 1st level, you can pronounce judgment upon your foes (no action required).</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">Starting when the judgment is made, you receive a bonus based on the type of judgment made. At 1st level, you can use this ability once per short rest. At 8th level and again at 16th level, you can use this ability one additional time per short rest. Once activated, this ability lasts for 1 minute.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">You must participate in the combat to gain these bonuses. If you are frightened, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until you can participate in the combat again.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">When you use this ability, you must select one type of judgment to activate. This judgement stays active until the beginning of your next turn, when you can change the type of active judgement that affects you or refresh your current one (no action required).</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Destruction:** You are filled with divine wrath. You can use a bonus action to add a +1 bonus on a single attack or damage roll.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Healing:** You are surrounded by a healing light. This causes you to heal 1 hit point each round as long as you are concious and the judgement lasts.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Justice:** This judgment spurs you to seek justice. You can use a bonus action to add a +1 bonus to all attack rolls you make in this round.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Protection:** You are surrounded by a protective aura. You can use your reaction to grant you a +1 bonus to Armor Class against an attack.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Purity:** You are protected from the vile taint of your foes, you gain a +1 bonus on saving throws.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Resistance:** You are shielded by a flicking aura, granting resistance against one energy type (acid, cold, lightning, fire, or thunder) chosen when the judgement is declared. At 8th level you may gain resistance to any one damage type of your choice. This judgment can not be chosen until you reach 6th level as an inquisitor.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">* **Smiting:** This judgement bathes your weapons in a divine light. Your weapons count as magic for the purposes of bypassing damage reduction. At 8th level you may change the damage type dealt to radiant damage. This judgment can not be chosen until you reach 6th level as an inquisitor.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">This changes most of the bonuses to 1/turn, so they only partially break bounded accuracy, and even when you can have various effects active at one time, you won't have accuracy and damage together, since they both require a bonus action.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">Also, I added some fighting styles at 1st level, because the class only had one 1st level feature.</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">How're my changes looking balance-wise?</span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000">I'll link my own version here when it's done, cheers. </span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"><strong>Rework is done</strong></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span></p><p><span style="font-family: 'arial'"><span style="font-size: 12px"><span style="color: #000000"></span></span></span>http://homebrewery.naturalcrit.com/share/H1g2QI1JM</p><p></p><p>Edit: remove the extra Judgement copy-paste that somehow got here. And wow, I really must say I dislike all the archetypes except Heretic Hunter and Witch Hunter. All the others look really inappropriate for a PC.</p></blockquote><p></p>
[QUOTE="Voi_D_ragon, post: 7270994, member: 6855956"] Not general balance of the game, just this one feature. You see, I have been looking for quite some time for a decent homebrew class I could use for an Inquisitor. I found this [URL]http://homebrewery.naturalcrit.com/share/ry-M8IV4g[/URL] , but I had some problems with it. First off, page editing, but that's not why I'm here (I'm on top of that). Specifically, I think the balance on the Judgement feature is a bit off, as it breaks bounded accuracy (very badly at higher levels), and can be used a little too often for my taste. Here's the original: [FONT=arial][SIZE=3][COLOR=#000000]### Judgment Starting at 1st level, you can pronounce judgment upon your foes as a bonus action. Starting when the judgment is made, you receive a bonus based on the type of judgment made. At 1st level, you can use this ability once per short rest. At 5th level and every five levels thereafter, you can use this ability one additional time per short rest. Once activated, this ability lasts for 1 minute. You must participate in the combat to gain these bonuses. If you are frightened, paniced, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until you can participate in the combat again. When you use this ability, you must select one type of judgment to make. As a bonus action, you can change this judgment to another type. - **Destruction:** You are filled with divine wrath, granting a +1 bonus on all weapon damage rolls. - **Healing:** You are surrounded by a healing light. This causes you to heal 1 hit point each round as long as you are concious and the judgement lasts. - **Justice:** This judgment spurs you to seek justice, granting a +1 bonus on weapon attack rolls. - **Protection:** You are surrounded by a protective aura, granting a +1 bonus to Armor Class. - **Purity:** You are protected from the vile taint of your foes, you gain a +1 bonus on saving throws. - **Resistance:** You are shielded by a flicking aura, granting resistance against one energy type (acid, cold, lightning, fire, or thunder) chosen when the judgement is declared. At 8th level you may gain resistance to any one damage type of your choice. This judgment can not be chosen until you reach 6th level as an inquisitor. - **Smiting:** This judgement bathes your weapons in a divine light. Your weapons count as magic for the purposes of bypassing damage reduction. At 8th level you may change the damage type dealt to radiant damage. This judgment can not be chosen until you reach 6th level as an inquisitor. [/COLOR][/SIZE][/FONT][FONT=arial][SIZE=3][COLOR=#000000](Yeah, it's copy pasted from the source code, so kill me) [/COLOR][/SIZE][/FONT][FONT=arial][SIZE=3][COLOR=#000000]Anyway, since at high levels you can have up to 3 of these effects active at the same time, and the bonuses they give become +3, [I]and[/I] you have up to 4-5 uses per short rest (with each active effect costing you a use), I thought it would do to tone this feature down a few notches (because no decent DM would let me get away with basically an always on magic weapon+armor, on top of any magic items we may already have) [/COLOR][/SIZE][/FONT][FONT=arial][SIZE=3][COLOR=#000000]So, here's my fix: [/COLOR][/SIZE][/FONT][FONT=arial][SIZE=3][COLOR=#000000]### Judgment Starting at 1st level, you can pronounce judgment upon your foes (no action required). Starting when the judgment is made, you receive a bonus based on the type of judgment made. At 1st level, you can use this ability once per short rest. At 8th level and again at 16th level, you can use this ability one additional time per short rest. Once activated, this ability lasts for 1 minute. You must participate in the combat to gain these bonuses. If you are frightened, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until you can participate in the combat again. When you use this ability, you must select one type of judgment to activate. This judgement stays active until the beginning of your next turn, when you can change the type of active judgement that affects you or refresh your current one (no action required). * **Destruction:** You are filled with divine wrath. You can use a bonus action to add a +1 bonus on a single attack or damage roll. * **Healing:** You are surrounded by a healing light. This causes you to heal 1 hit point each round as long as you are concious and the judgement lasts. * **Justice:** This judgment spurs you to seek justice. You can use a bonus action to add a +1 bonus to all attack rolls you make in this round. * **Protection:** You are surrounded by a protective aura. You can use your reaction to grant you a +1 bonus to Armor Class against an attack. * **Purity:** You are protected from the vile taint of your foes, you gain a +1 bonus on saving throws. * **Resistance:** You are shielded by a flicking aura, granting resistance against one energy type (acid, cold, lightning, fire, or thunder) chosen when the judgement is declared. At 8th level you may gain resistance to any one damage type of your choice. This judgment can not be chosen until you reach 6th level as an inquisitor. * **Smiting:** This judgement bathes your weapons in a divine light. Your weapons count as magic for the purposes of bypassing damage reduction. At 8th level you may change the damage type dealt to radiant damage. This judgment can not be chosen until you reach 6th level as an inquisitor. This changes most of the bonuses to 1/turn, so they only partially break bounded accuracy, and even when you can have various effects active at one time, you won't have accuracy and damage together, since they both require a bonus action. Also, I added some fighting styles at 1st level, because the class only had one 1st level feature. How're my changes looking balance-wise? I'll link my own version here when it's done, cheers. [B]Rework is done[/B] [/COLOR][/SIZE][/FONT]http://homebrewery.naturalcrit.com/share/H1g2QI1JM Edit: remove the extra Judgement copy-paste that somehow got here. And wow, I really must say I dislike all the archetypes except Heretic Hunter and Witch Hunter. All the others look really inappropriate for a PC. [/QUOTE]
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