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<blockquote data-quote="outsider" data-source="post: 4072234" data-attributes="member: 54690"><p>Some players like to create their characters before they even think about rules. For some reason, they like getting ridiculously specific about what their character can and can not do before they even consider whether the rules will support it. This type of player tends to view rules as an impediment to creating the character they want, and often they view rules as an impediment to playing the game as well. Often, they will try to define their character by the things they can't do rather than the things they can.</p><p></p><p>On the other extreme, is players that build the character mechanically first and then derives the character's background and personality from the mechanics. I tend to do it this way, and I believe it's the less frustrating way to go about creating a character in a class based game like D&D. Characters built this way tend to be more powerful(often signifigantly more powerful) than characters designed the first way. Thus players that design their characters this way are sometimes labeled as powergamers or munchkins by the players that do it the first way. I've been told on several occasions that creating a character this way is inherintly wrong and anti-rp.</p><p></p><p>The first type of player is clearly going to be somewhat dissappointed with 4e. Classes are becoming much more clearly defined than they were in 3e, thus anybody that wants to be able to sneak attack with a Bohemian Earspoon +3 without knowing anything about stealth is just not going to be able to create their dream character.</p></blockquote><p></p>
[QUOTE="outsider, post: 4072234, member: 54690"] Some players like to create their characters before they even think about rules. For some reason, they like getting ridiculously specific about what their character can and can not do before they even consider whether the rules will support it. This type of player tends to view rules as an impediment to creating the character they want, and often they view rules as an impediment to playing the game as well. Often, they will try to define their character by the things they can't do rather than the things they can. On the other extreme, is players that build the character mechanically first and then derives the character's background and personality from the mechanics. I tend to do it this way, and I believe it's the less frustrating way to go about creating a character in a class based game like D&D. Characters built this way tend to be more powerful(often signifigantly more powerful) than characters designed the first way. Thus players that design their characters this way are sometimes labeled as powergamers or munchkins by the players that do it the first way. I've been told on several occasions that creating a character this way is inherintly wrong and anti-rp. The first type of player is clearly going to be somewhat dissappointed with 4e. Classes are becoming much more clearly defined than they were in 3e, thus anybody that wants to be able to sneak attack with a Bohemian Earspoon +3 without knowing anything about stealth is just not going to be able to create their dream character. [/QUOTE]
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