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General Tabletop Discussion
*Pathfinder & Starfinder
A Question of Narration in Combat
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<blockquote data-quote="Hussar" data-source="post: 6257991" data-attributes="member: 22779"><p>I'm not saying that it does actually. I 100% agree with everyone who says that this isn't the point of the mechanics in D&D. Totally agree.</p><p></p><p>But, I got told a number of times that certain mechanics, like the dreaded Damage on a Miss, make narration impossible. That because of this or that mechanic (the term dissociated mechanic floats through the back of my brain, or 1 minute rounds for another example) it becomes difficult or downright impossible to narrate what's happening in the game.</p><p></p><p>Now, I disagree with that point, obviously. But, I'm willing to hear methods for how you would use D&D mechanics to determine the narrative in combat. I don't think it can be done. I think the mechanics might, at best, give you a place to start, but they don't determine much of anything about the narrative created by the table.</p><p></p><p>But, I'm willing to be wrong here. I'm trying to learn new things.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6257991, member: 22779"] I'm not saying that it does actually. I 100% agree with everyone who says that this isn't the point of the mechanics in D&D. Totally agree. But, I got told a number of times that certain mechanics, like the dreaded Damage on a Miss, make narration impossible. That because of this or that mechanic (the term dissociated mechanic floats through the back of my brain, or 1 minute rounds for another example) it becomes difficult or downright impossible to narrate what's happening in the game. Now, I disagree with that point, obviously. But, I'm willing to hear methods for how you would use D&D mechanics to determine the narrative in combat. I don't think it can be done. I think the mechanics might, at best, give you a place to start, but they don't determine much of anything about the narrative created by the table. But, I'm willing to be wrong here. I'm trying to learn new things. [/QUOTE]
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A Question of Narration in Combat
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