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A question of Perception...
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<blockquote data-quote="Wolvie1977" data-source="post: 4573972" data-attributes="member: 78624"><p>Thank you all for your reply. </p><p>I'll try to answer to each of you :</p><p> </p><p></p><p> </p><p>You are right, DC 10 plus modifiers would have change everything for my example, still, the rules said DC25 because they take the "whispers" line for calculating the DC, making DC20 +5 = DC25... but I agree that DC10 + modifers would suit better (DC10 like Normal conversation + modifiers). Might take that "House rule" for moving party who doesn't make stealthy effort.</p><p> </p><p></p><p> </p><p>Well, the rules was taken from the MASTER BOOK, p37, and no errata on that one. It is TEXTUALLY written that way.</p><p> </p><p>As for YOUR rule, well I think it is going in the same way as DRACOSUAVE, DC10 plus modifiers... but I notice that you likely measure it like a STEALTH check, which is not. </p><p> </p><p>The -5 for moving more than 2 squares apply for a STEALTH attempt, and is not describe anywhere else in both guide. Same thing for the armor, apply only for a skill check... but I THE RULE, there's NO CHECK for "<u>MOVING</u> at <u>NORMAL SPEED</u> through the dungeon and making <strong>NO ATTEMPT at stealth" </strong>party (who gets autaumatically DC25.</p><p> </p><p>BUT STILL, I really like your way, I just wanted to say AGAIN that this rule just doen't work... and I would likely put your idea in my HOUSE RULE.</p><p> </p><p></p><p> </p><p>Well, you are right !! Let say the rogue has a +7 on is check (2 for DEX and 5 for training), and he roll a 6, which make 13, + 6 distance (19), +5 door (24)... he is still discovered at 30 squares (150' !!!!)... but not a aprty who makes no attempt if we follow the rule... you understand.</p><p> </p><p>I know that the roll was "bad", but still, how a party who makes NO ATTEMPT AUTOMATICALLY will succeed, but not a rogue who get stealthy...? That is the point...</p><p> </p><p>Thanks all for your ideas, I think we might hold something good... any other ideas or opinions ??</p></blockquote><p></p>
[QUOTE="Wolvie1977, post: 4573972, member: 78624"] Thank you all for your reply. I'll try to answer to each of you : You are right, DC 10 plus modifiers would have change everything for my example, still, the rules said DC25 because they take the "whispers" line for calculating the DC, making DC20 +5 = DC25... but I agree that DC10 + modifers would suit better (DC10 like Normal conversation + modifiers). Might take that "House rule" for moving party who doesn't make stealthy effort. Well, the rules was taken from the MASTER BOOK, p37, and no errata on that one. It is TEXTUALLY written that way. As for YOUR rule, well I think it is going in the same way as DRACOSUAVE, DC10 plus modifiers... but I notice that you likely measure it like a STEALTH check, which is not. The -5 for moving more than 2 squares apply for a STEALTH attempt, and is not describe anywhere else in both guide. Same thing for the armor, apply only for a skill check... but I THE RULE, there's NO CHECK for "[U]MOVING[/U] at [U]NORMAL SPEED[/U] through the dungeon and making [B]NO ATTEMPT at stealth" [/B]party (who gets autaumatically DC25. BUT STILL, I really like your way, I just wanted to say AGAIN that this rule just doen't work... and I would likely put your idea in my HOUSE RULE. Well, you are right !! Let say the rogue has a +7 on is check (2 for DEX and 5 for training), and he roll a 6, which make 13, + 6 distance (19), +5 door (24)... he is still discovered at 30 squares (150' !!!!)... but not a aprty who makes no attempt if we follow the rule... you understand. I know that the roll was "bad", but still, how a party who makes NO ATTEMPT AUTOMATICALLY will succeed, but not a rogue who get stealthy...? That is the point... Thanks all for your ideas, I think we might hold something good... any other ideas or opinions ?? [/QUOTE]
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A question of Perception...
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