Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Million Dollar TTRPG Crowdfunders
Most Anticipated Tabletop RPGs Of The Year
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
A question of personal style
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Random Bystander" data-source="post: 6765105" data-attributes="member: 6702095"><p>Ok, what I'm getting from this is that you normally play social, "talky" characters, and you're now playing a "loner" who's good at killing. Of course, if I'm wrong, feel free to disregard this entire post.</p><p></p><p>I think it may be the extrovert to introvert switch that's throwing you off. You may be used to showing intensity through voice, facial expression, and gestures. Your current character mostly just acts. And you're not sure how or why. For an introvert, it's the inner dialogue that shows a "richness". Ask yourself what your PC thinks of other characters? NPCs? Enemies? Allies? These are all things you may be used to answering "on the fly" as your character interacts with other characters. In this case, these are questions you could maybe ask yourself when other characters take actions, particularly significant, important ones.</p><p></p><p>In addition, ask yourself how your character feels about themselves and their skills. You've said they're good at killing (in essence), but don't want to be an assassin. Your character may not show it, but being a LG with a "soldier" mentality, yet being good at being the "sniper" (you've said he uses a longbow) is probably a significant source of inner conflict.</p><p></p><p>And even if your character is an introvert, does not mean they will not talk. Often, quite a bit. Introverts are (generally, of course; all this is generally) not good at "idle chit-chat", and lose energy through social interaction (that's the key difference between an introvert and an extrovert; an extrovert gains energy through social interaction). AFAIK, that is. I imagine your character may have quite a bit to say about their real feelings with their ability to kill from afar, and potentially with no opportunity for the target, or enemy to fight back...</p><p></p><p>Of course, it's also entirely possibly I am barking up the wrong tree. In that case, hopefully someone will find this helpful.</p></blockquote><p></p>
[QUOTE="Random Bystander, post: 6765105, member: 6702095"] Ok, what I'm getting from this is that you normally play social, "talky" characters, and you're now playing a "loner" who's good at killing. Of course, if I'm wrong, feel free to disregard this entire post. I think it may be the extrovert to introvert switch that's throwing you off. You may be used to showing intensity through voice, facial expression, and gestures. Your current character mostly just acts. And you're not sure how or why. For an introvert, it's the inner dialogue that shows a "richness". Ask yourself what your PC thinks of other characters? NPCs? Enemies? Allies? These are all things you may be used to answering "on the fly" as your character interacts with other characters. In this case, these are questions you could maybe ask yourself when other characters take actions, particularly significant, important ones. In addition, ask yourself how your character feels about themselves and their skills. You've said they're good at killing (in essence), but don't want to be an assassin. Your character may not show it, but being a LG with a "soldier" mentality, yet being good at being the "sniper" (you've said he uses a longbow) is probably a significant source of inner conflict. And even if your character is an introvert, does not mean they will not talk. Often, quite a bit. Introverts are (generally, of course; all this is generally) not good at "idle chit-chat", and lose energy through social interaction (that's the key difference between an introvert and an extrovert; an extrovert gains energy through social interaction). AFAIK, that is. I imagine your character may have quite a bit to say about their real feelings with their ability to kill from afar, and potentially with no opportunity for the target, or enemy to fight back... Of course, it's also entirely possibly I am barking up the wrong tree. In that case, hopefully someone will find this helpful. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A question of personal style
Top