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A Question of Power
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<blockquote data-quote="Celebrim" data-source="post: 6199466" data-attributes="member: 4937"><p>Back 'in the day' I always defaulted to 4d6 take the best three in order. </p><p></p><p>Now, I default to 32 point buy which is a rather huge jump in assumed power.</p><p></p><p>I did that because I recognized over time that standard power levels just stressed my players and made them prone to cheating and otherwise unpleasant behavior. Rolled characters that tended to survive and be loved also tended to be the ones that had luckily generated overall stats or at least some key stat above normal. Low point buy also tended to create characters that were dump stating everything but their key stats, and I don't enjoy DMing such characters as much as more well rounded ones.</p><p></p><p>I also wanted to emphasis strongly that the PCs were, despite low level, truly special and exceptional individuals. I wanted to make a point of making pretty much all NPCs in the world off significantly less point buy, yet still have some room beneath the PC's for 'reasonably competent but not quite heroic' NPCs. I didn't want to be tempted to create any NPC's that had better across the board ability scores than a PC, as so often is encountered in published works. </p><p></p><p>Also, increased ability scores and some other additional boosts couple well with my strong assumptions about low magic item availability and power level. If PC's weren't inherently more capable, then the balance would be more difficult to manage.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 6199466, member: 4937"] Back 'in the day' I always defaulted to 4d6 take the best three in order. Now, I default to 32 point buy which is a rather huge jump in assumed power. I did that because I recognized over time that standard power levels just stressed my players and made them prone to cheating and otherwise unpleasant behavior. Rolled characters that tended to survive and be loved also tended to be the ones that had luckily generated overall stats or at least some key stat above normal. Low point buy also tended to create characters that were dump stating everything but their key stats, and I don't enjoy DMing such characters as much as more well rounded ones. I also wanted to emphasis strongly that the PCs were, despite low level, truly special and exceptional individuals. I wanted to make a point of making pretty much all NPCs in the world off significantly less point buy, yet still have some room beneath the PC's for 'reasonably competent but not quite heroic' NPCs. I didn't want to be tempted to create any NPC's that had better across the board ability scores than a PC, as so often is encountered in published works. Also, increased ability scores and some other additional boosts couple well with my strong assumptions about low magic item availability and power level. If PC's weren't inherently more capable, then the balance would be more difficult to manage. [/QUOTE]
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