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A Question of Power
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<blockquote data-quote="Ranes" data-source="post: 6199510" data-attributes="member: 4826"><p>Taking your point about classes like the sorcerer first, yes, my proposal is particularly weak when it comes to inherent abilities. Perhaps such classes wouldn't be appropriate at all in a campaign like this.</p><p></p><p>However, it does lead to some other interesting possibilities. The student of wizardry spends his first few levels learning to read magic or the church that just doesn't find promising initiates all that often (and those who are would be perceived in a very different light to similar characters in the default demographic). Prodigies would make formidable opponents and those in particular that were encountered at low level would present a great challenge. If not stopped early, they might very well become unstoppable. But it's a scenario in which heroes are truly those who win against the odds.</p><p></p><p>It would be a world in which there would be less magic and more risk, that's for sure. Some might call it grim and gritty. I'm just curious as to the kinds of encounters and problem solving it might lead to.</p></blockquote><p></p>
[QUOTE="Ranes, post: 6199510, member: 4826"] Taking your point about classes like the sorcerer first, yes, my proposal is particularly weak when it comes to inherent abilities. Perhaps such classes wouldn't be appropriate at all in a campaign like this. However, it does lead to some other interesting possibilities. The student of wizardry spends his first few levels learning to read magic or the church that just doesn't find promising initiates all that often (and those who are would be perceived in a very different light to similar characters in the default demographic). Prodigies would make formidable opponents and those in particular that were encountered at low level would present a great challenge. If not stopped early, they might very well become unstoppable. But it's a scenario in which heroes are truly those who win against the odds. It would be a world in which there would be less magic and more risk, that's for sure. Some might call it grim and gritty. I'm just curious as to the kinds of encounters and problem solving it might lead to. [/QUOTE]
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