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General Tabletop Discussion
*Dungeons & Dragons
A Question of Religious Character
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<blockquote data-quote="Hussar" data-source="post: 8556949" data-attributes="member: 22779"><p>While this is admitted a lot more boring of an idea, instead of the DM picking spells for the cleric, why not use the cleric's save DC? A very pious cleric character whose player has made sure to really play into the cleric's faith and is doing something that is directly tied to that faith (such as a Forge Cleric creating something) maybe gets a +1 or +2 to save DC's, whereas a straying cleric who is just casting spells because he or she can finds that the DC drops by -1 or -2.</p><p></p><p>I still think that players would absolutely lose their minds if the DM tried this though. Too direct manipulation of the character by the DM. You'd need iron clad buy in from the player before even considering this.</p></blockquote><p></p>
[QUOTE="Hussar, post: 8556949, member: 22779"] While this is admitted a lot more boring of an idea, instead of the DM picking spells for the cleric, why not use the cleric's save DC? A very pious cleric character whose player has made sure to really play into the cleric's faith and is doing something that is directly tied to that faith (such as a Forge Cleric creating something) maybe gets a +1 or +2 to save DC's, whereas a straying cleric who is just casting spells because he or she can finds that the DC drops by -1 or -2. I still think that players would absolutely lose their minds if the DM tried this though. Too direct manipulation of the character by the DM. You'd need iron clad buy in from the player before even considering this. [/QUOTE]
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A Question of Religious Character
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