Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
A Question of Religious Character
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="EzekielRaiden" data-source="post: 8568687" data-attributes="member: 6790260"><p>Personally, I find that a very boring approach to divinity. If the gods are just superheroes, then just make them superheroes and skip the spiritualism.</p><p></p><p>In my home game, religion is a personal matter. No one--not even the One Themself--can <em>prove</em> to you their religious claims beyond a shadow of a doubt. Divination magic doesn't work for viewing events that long ago, and <em>everyone</em> old enough to have any kind of first-hand knowledge is <em>definitely</em> biased. The Safiqi Priesthood claims their deity, the One, is the infinite and eternal creator of all things, but it is a matter of faith if people believe this. Even if the One actively engaged with mortals (which the Safiqi claim They do, but only with Their chosen priests, of course), a couatl pointed out to the party Druid that there is no test that a created being could invent which would <em>unequivocally</em> prove that the One is indeed the creator of all things, since They could always just be a very powerful non-corporeal being. That lack of provability is <em>perfectly fine</em> by Them, though, because They don't want (or, rather, Their celestial servants <em>claim</em> they don't want) slaves or automata, They want children who will grow and create and enrich the tapestry of existence.</p><p></p><p>In a more "traditional" D&D pantheon, one where there are several gods of approximately equal authority/weight, I very much prefer the "living concept" perspective. Bahamut is not simply a superhero that can give other people goodies. He is very literally a living manifestation of what Hope and Justice and Mercy and Courage <em>are</em>, as abstract pillars of reality. That does not require that Bahamut be omniscient or omnipotent, nor that killing him would <em>destroy</em> these things. But killing such a...<em>confluence</em> of these things would dramatically weaken them for a time. Eventually, things will equilibrate again. But the interim will suck for a lot of people as injustice and despair run rampant.</p><p></p><p>To reduce gods--implicitly <em>incredibly</em> weighty beings--down to mere superhero tribalism cheapens the D&D experience for me.</p></blockquote><p></p>
[QUOTE="EzekielRaiden, post: 8568687, member: 6790260"] Personally, I find that a very boring approach to divinity. If the gods are just superheroes, then just make them superheroes and skip the spiritualism. In my home game, religion is a personal matter. No one--not even the One Themself--can [I]prove[/I] to you their religious claims beyond a shadow of a doubt. Divination magic doesn't work for viewing events that long ago, and [I]everyone[/I] old enough to have any kind of first-hand knowledge is [I]definitely[/I] biased. The Safiqi Priesthood claims their deity, the One, is the infinite and eternal creator of all things, but it is a matter of faith if people believe this. Even if the One actively engaged with mortals (which the Safiqi claim They do, but only with Their chosen priests, of course), a couatl pointed out to the party Druid that there is no test that a created being could invent which would [I]unequivocally[/I] prove that the One is indeed the creator of all things, since They could always just be a very powerful non-corporeal being. That lack of provability is [I]perfectly fine[/I] by Them, though, because They don't want (or, rather, Their celestial servants [I]claim[/I] they don't want) slaves or automata, They want children who will grow and create and enrich the tapestry of existence. In a more "traditional" D&D pantheon, one where there are several gods of approximately equal authority/weight, I very much prefer the "living concept" perspective. Bahamut is not simply a superhero that can give other people goodies. He is very literally a living manifestation of what Hope and Justice and Mercy and Courage [I]are[/I], as abstract pillars of reality. That does not require that Bahamut be omniscient or omnipotent, nor that killing him would [I]destroy[/I] these things. But killing such a...[I]confluence[/I] of these things would dramatically weaken them for a time. Eventually, things will equilibrate again. But the interim will suck for a lot of people as injustice and despair run rampant. To reduce gods--implicitly [I]incredibly[/I] weighty beings--down to mere superhero tribalism cheapens the D&D experience for me. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
A Question of Religious Character
Top