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A Question of Rest
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<blockquote data-quote="Tev" data-source="post: 7279072" data-attributes="member: 6919681"><p>It's all about context. Some days you'll get to a long rest with everyone clinging on to life by a single thread, spent and worn down to the bone where a single, strong gust of wind would finish the party. Others everyone will barely have a scratch and could easily handle a few more fights if they needed to but as long as this is all in context with what's been going on then it doesn't really matter.</p><p></p><p>I don't think throwing constant fight for your life action at players is a good idea most of the time. That then becomes the norm and diminishes the impact of big fights where everyone really should be fighting to stay alive and throwing their all at it.</p><p></p><p>At the end of the day, as long as everyone has had fun it really doesn't matter.</p></blockquote><p></p>
[QUOTE="Tev, post: 7279072, member: 6919681"] It's all about context. Some days you'll get to a long rest with everyone clinging on to life by a single thread, spent and worn down to the bone where a single, strong gust of wind would finish the party. Others everyone will barely have a scratch and could easily handle a few more fights if they needed to but as long as this is all in context with what's been going on then it doesn't really matter. I don't think throwing constant fight for your life action at players is a good idea most of the time. That then becomes the norm and diminishes the impact of big fights where everyone really should be fighting to stay alive and throwing their all at it. At the end of the day, as long as everyone has had fun it really doesn't matter. [/QUOTE]
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A Question of Rest
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