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A Question of Rest
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<blockquote data-quote="OB1" data-source="post: 7279181" data-attributes="member: 6796241"><p>Not really, typically it's that they don't know they've underspent until it's too late. In the style my table plays, we have a heavy emphasis on resolving story uncertainty through PC choice. Those choices only resonate if there is tension between what they want and their ability to accomplish it. If we finish a day with unspent resources, it means we wither accomplished all of the goals that we had, or we made a choice to accomplish some goals at the expense of others, but the choice of which goals to follow was up to us.</p><p></p><p>For example, while heading into the evil Turtleman's castle to rescue the princess, we see a treasure room guarded by a giant mushroom. We decide to risk going for the treasure, but it takes more resources than we expected because of some unlucky rolls. Now we have to decide whether to risk fighting Turtleman at less than full strength, and from the stories we've heard, that may prove difficult. But if we don't rescue her now, she will be sacrificed to Turtleman's evil god, so we push forward, hoping for the dice to be on our side.</p><p></p><p>If that ends in TPK, so be it. We've chosen to take that risk to accomplish our goal. If it ends in victory, it's that much sweeter knowing that we were actually risking our characters to accomplish it.</p></blockquote><p></p>
[QUOTE="OB1, post: 7279181, member: 6796241"] Not really, typically it's that they don't know they've underspent until it's too late. In the style my table plays, we have a heavy emphasis on resolving story uncertainty through PC choice. Those choices only resonate if there is tension between what they want and their ability to accomplish it. If we finish a day with unspent resources, it means we wither accomplished all of the goals that we had, or we made a choice to accomplish some goals at the expense of others, but the choice of which goals to follow was up to us. For example, while heading into the evil Turtleman's castle to rescue the princess, we see a treasure room guarded by a giant mushroom. We decide to risk going for the treasure, but it takes more resources than we expected because of some unlucky rolls. Now we have to decide whether to risk fighting Turtleman at less than full strength, and from the stories we've heard, that may prove difficult. But if we don't rescue her now, she will be sacrificed to Turtleman's evil god, so we push forward, hoping for the dice to be on our side. If that ends in TPK, so be it. We've chosen to take that risk to accomplish our goal. If it ends in victory, it's that much sweeter knowing that we were actually risking our characters to accomplish it. [/QUOTE]
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