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General Tabletop Discussion
*TTRPGs General
a question of tact, appropriateness and Cha based skills
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<blockquote data-quote="Lord Pendragon" data-source="post: 1427524" data-attributes="member: 707"><p>I go with talk-then roll. Basically all encounters are roll-played out, then based on that conversation I assign the appropriate skill (Intimidate if he was threatening, Diplomacy if he was appealing, Gather Info if he was wheedling, etc.) and the player rolls.</p><p></p><p>Social skills should be rolled just like combat skills. And I don't really see a need to provide "incentive" to role-play, since for those who like it, role-playing is its own incentive, and for those who are more dice-oriented, I don't feel the need to try and bribe them to do something they don't enjoy.</p><p></p><p></p><p>edit: spelling</p></blockquote><p></p>
[QUOTE="Lord Pendragon, post: 1427524, member: 707"] I go with talk-then roll. Basically all encounters are roll-played out, then based on that conversation I assign the appropriate skill (Intimidate if he was threatening, Diplomacy if he was appealing, Gather Info if he was wheedling, etc.) and the player rolls. Social skills should be rolled just like combat skills. And I don't really see a need to provide "incentive" to role-play, since for those who like it, role-playing is its own incentive, and for those who are more dice-oriented, I don't feel the need to try and bribe them to do something they don't enjoy. edit: spelling [/QUOTE]
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a question of tact, appropriateness and Cha based skills
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