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The World of Inzeladun/Conan d20 Forum
General Discussion
A Question on Druids
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<blockquote data-quote="BobProbst" data-source="post: 4402860" data-attributes="member: 13382"><p>I've always loved playing druids too but I suspect that their exclusion from the first PHB is because they never really felt "core". Druids are very specific characters -- of course, so are paladins which were included.</p><p></p><p>I don't have a problem that the rules seem to focus on Combat. Combat is really the only portion of the game that needs rules -- and the rules should be easy to understand and follow. Did other editions have rules on how you have to roleplay? Because I missed those chapters. Nothing in 4e is forcing anyone to just fight stuff.</p><p></p><p>Grimhelm says he wants to be creative and build stuff -- 4e at this point is such a blank slate that I'd think it would be the perfect place to apply your creative efforts. I suspect that you feel, like me, that you've spent most of your life learning that D&D works one way and that learning a new way will slow down your building efforts.</p><p></p><p>I'll counter that arguement (and challenge myself) by asserting that the act of learning a new system might inspire you to be more creative -- open up new avenues for adventure that you were previously blind to -- or reinvigorate old ideas. </p><p></p><p>Hell, who needs to wait for PHB2, use that creative energy to learn the core rules and then build your own druid class! Nothing is stopping it! </p><p></p><p>Of course it could all be <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" />, too. But don't close off the possibility that it's actually a really good system.</p></blockquote><p></p>
[QUOTE="BobProbst, post: 4402860, member: 13382"] I've always loved playing druids too but I suspect that their exclusion from the first PHB is because they never really felt "core". Druids are very specific characters -- of course, so are paladins which were included. I don't have a problem that the rules seem to focus on Combat. Combat is really the only portion of the game that needs rules -- and the rules should be easy to understand and follow. Did other editions have rules on how you have to roleplay? Because I missed those chapters. Nothing in 4e is forcing anyone to just fight stuff. Grimhelm says he wants to be creative and build stuff -- 4e at this point is such a blank slate that I'd think it would be the perfect place to apply your creative efforts. I suspect that you feel, like me, that you've spent most of your life learning that D&D works one way and that learning a new way will slow down your building efforts. I'll counter that arguement (and challenge myself) by asserting that the act of learning a new system might inspire you to be more creative -- open up new avenues for adventure that you were previously blind to -- or reinvigorate old ideas. Hell, who needs to wait for PHB2, use that creative energy to learn the core rules and then build your own druid class! Nothing is stopping it! Of course it could all be :):):):), too. But don't close off the possibility that it's actually a really good system. [/QUOTE]
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