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The World of Inzeladun/Conan d20 Forum
General Discussion
A Question on Druids
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<blockquote data-quote="InzeladunMaster" data-source="post: 4403227" data-attributes="member: 9774"><p>I'd say you are right. I still maintain the <em>Conan</em> system is better than the standard 3E system in sooooo many ways.</p><p></p><p>Although I am disappointed in the lack of druids in 4e (I do consider the druid "core" as I have always had druids in my game - even when I was a youngster), I am not averse to giving it a shot.</p><p></p><p>There are some things I like about 4e, such as recurring damage, et. al. I do wish they had put together the books differently as I find them hard to read - a chart indicating powers at the levels would be handy, instead of just the list of multi-colored powers (I <em>still </em>can't figure out what the various colors mean!), and I wish they had included the druid. I also am not sure how to make a wizard into something.... different (such as a necromancer), although I am really digging the Warlock and its potential with its eldritch pacts; I can see building a druid out of the warlock with a fey pact. </p><p></p><p>I dislike that the wizard has extremely few spells to choose from, but I like the ritual magic aspect.</p><p></p><p>I also dislike the terminology - how the books openly discuss "builds." I never liked "building" a character (which I see as max-min playing, which goes along with what Grimhelm is saying about positing that players are all munchkins). </p><p></p><p>On the other hand, I <em>do</em> remember the nightmare that was planning for a 3E scenario, especially pre-4th level and post-12th level. I also painfully remember the discouragement everyone (including me) constantly felt and expressed. I remember how some things were WAY more difficult than I intended and other things were WAY more easy than I intended - a problem I rarely had with Advanced D&D, AD&D 2e, or even the <em>Conan</em> system.</p><p></p><p>I also dislike the presumption that everyone is gaming in a certain world (Greyhawk?). For example, the entry under Shadowhunter Bat it says they linger next places touched by the Shadowfell. A) I hate names like "Shadowfell." Forgotten Realms reaks of stupid names like that. B) I don't know what a Shadowfell is and am annoyed I have to look it up. C) What happens if my game world doesn't have a Shadowfell (largely because of reason A)?</p><p></p><p>The Monster Manual is filled with crap like that. Also the Monster Manual got rid of most of the fluff information (which, for me, is actually the best part). The Black Dragon (one of my more beloved monsters), for example, got five paragraphs of stuff, plus a paragraph on tactics. The new Black Dragon gets <em>two short sentences</em> (one sentence that they spew acid, and another about their link the f'ing "Shadowfell") and another paragraph on tactics. Half of the descriptive text (about the Shadowfell) is useless to me!</p></blockquote><p></p>
[QUOTE="InzeladunMaster, post: 4403227, member: 9774"] I'd say you are right. I still maintain the [I]Conan[/I] system is better than the standard 3E system in sooooo many ways. Although I am disappointed in the lack of druids in 4e (I do consider the druid "core" as I have always had druids in my game - even when I was a youngster), I am not averse to giving it a shot. There are some things I like about 4e, such as recurring damage, et. al. I do wish they had put together the books differently as I find them hard to read - a chart indicating powers at the levels would be handy, instead of just the list of multi-colored powers (I [I]still [/I]can't figure out what the various colors mean!), and I wish they had included the druid. I also am not sure how to make a wizard into something.... different (such as a necromancer), although I am really digging the Warlock and its potential with its eldritch pacts; I can see building a druid out of the warlock with a fey pact. I dislike that the wizard has extremely few spells to choose from, but I like the ritual magic aspect. I also dislike the terminology - how the books openly discuss "builds." I never liked "building" a character (which I see as max-min playing, which goes along with what Grimhelm is saying about positing that players are all munchkins). On the other hand, I [I]do[/I] remember the nightmare that was planning for a 3E scenario, especially pre-4th level and post-12th level. I also painfully remember the discouragement everyone (including me) constantly felt and expressed. I remember how some things were WAY more difficult than I intended and other things were WAY more easy than I intended - a problem I rarely had with Advanced D&D, AD&D 2e, or even the [I]Conan[/I] system. I also dislike the presumption that everyone is gaming in a certain world (Greyhawk?). For example, the entry under Shadowhunter Bat it says they linger next places touched by the Shadowfell. A) I hate names like "Shadowfell." Forgotten Realms reaks of stupid names like that. B) I don't know what a Shadowfell is and am annoyed I have to look it up. C) What happens if my game world doesn't have a Shadowfell (largely because of reason A)? The Monster Manual is filled with crap like that. Also the Monster Manual got rid of most of the fluff information (which, for me, is actually the best part). The Black Dragon (one of my more beloved monsters), for example, got five paragraphs of stuff, plus a paragraph on tactics. The new Black Dragon gets [I]two short sentences[/I] (one sentence that they spew acid, and another about their link the f'ing "Shadowfell") and another paragraph on tactics. Half of the descriptive text (about the Shadowfell) is useless to me! [/QUOTE]
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