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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
a question on magic items
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<blockquote data-quote="Gicko" data-source="post: 5052438" data-attributes="member: 87135"><p><span style="color: white"><span style="font-family: 'Verdana'">Ok I’m sorry I think we might not be on the same page here.</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">The characters I’m making are for ME. I’m not a GM in this case, I’m just making a party of characters for me to play at different times depending on what void the existing party needs me to fill. All these characters have a long history with these weapons, dating back at least 130 years (that would be aprox ten generations for them) so chances are they aren’t going to be selling these weapons. Upgrades? Probably. But outright selling them? I doubt it.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Yes I will probably occasionally loan these characters out to other players if the game master doesn’t have any premades, and no one wants to wait for them to make their own. But even then I wouldn’t let them sell the weapons.</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">While it would be great to find seven or eight other people to play these characters for me while we all follow a campaign centred on all of them, the chances of that happening in my social circle are pretty much slim to none.</span></span></p><p> </p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'">Odd how making weapons that can turn into one other kind of weapon is easier then this. Just take two weapons, smash e’m together, and add +1 to the damage... thinking up a catchy name is kind of tricky though.</span></span></p></blockquote><p></p>
[QUOTE="Gicko, post: 5052438, member: 87135"] [COLOR=white][FONT=Verdana]Ok I’m sorry I think we might not be on the same page here.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]The characters I’m making are for ME. I’m not a GM in this case, I’m just making a party of characters for me to play at different times depending on what void the existing party needs me to fill. All these characters have a long history with these weapons, dating back at least 130 years (that would be aprox ten generations for them) so chances are they aren’t going to be selling these weapons. Upgrades? Probably. But outright selling them? I doubt it.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Yes I will probably occasionally loan these characters out to other players if the game master doesn’t have any premades, and no one wants to wait for them to make their own. But even then I wouldn’t let them sell the weapons.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]While it would be great to find seven or eight other people to play these characters for me while we all follow a campaign centred on all of them, the chances of that happening in my social circle are pretty much slim to none.[/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana] [/FONT][/COLOR] [COLOR=white][FONT=Verdana]Odd how making weapons that can turn into one other kind of weapon is easier then this. Just take two weapons, smash e’m together, and add +1 to the damage... thinking up a catchy name is kind of tricky though.[/FONT][/COLOR] [/QUOTE]
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a question on magic items
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