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General Tabletop Discussion
*Pathfinder & Starfinder
A Question on Minions...
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<blockquote data-quote="CodexofRome" data-source="post: 4408221" data-attributes="member: 16274"><p>Until they are dead, creatures are a threat. </p><p></p><p>Minions can do some damage to PCs. It may be limited, but damage is damage. Yes, the one critter in the back with the glowing orb is probably more dangerous than the ones with the javelins. But if all them little javelin throwing critters get surprise or good initiative rolls, someone is going to take some damage; damage that must eventually be healed.</p><p></p><p>A bunch of minions, acting in their turn, can swarm a PC, granting combat advantage to each other and their more powerful comrades. </p><p></p><p>Minions can be used by more adept creatures who have various powers that can affect them. Try mixing in a Warlord NPC with some minions, for example.</p><p></p><p>Minions are the most effective when the DM has had time to consider how the rest of the creatures in the encounter might use them. One leader might throw his minions into the battle hoping only to distract the PCs, while another might use them more tactically. This really isn't any different than, for example, ancient combat. In the Roman system during the Republican era, the poorer armed (and financially poorer!) skirmishers up front weren't meant to defeat the enemy outright, but to harass, confuse and distract the enemy while the more heavily armed and armored troops moved into position. You might not think of a world war 2 sniper as a minion, but consider their mission: to harass, confuse and distract the enemy. Alone, many of them didn't last long either.</p></blockquote><p></p>
[QUOTE="CodexofRome, post: 4408221, member: 16274"] Until they are dead, creatures are a threat. Minions can do some damage to PCs. It may be limited, but damage is damage. Yes, the one critter in the back with the glowing orb is probably more dangerous than the ones with the javelins. But if all them little javelin throwing critters get surprise or good initiative rolls, someone is going to take some damage; damage that must eventually be healed. A bunch of minions, acting in their turn, can swarm a PC, granting combat advantage to each other and their more powerful comrades. Minions can be used by more adept creatures who have various powers that can affect them. Try mixing in a Warlord NPC with some minions, for example. Minions are the most effective when the DM has had time to consider how the rest of the creatures in the encounter might use them. One leader might throw his minions into the battle hoping only to distract the PCs, while another might use them more tactically. This really isn't any different than, for example, ancient combat. In the Roman system during the Republican era, the poorer armed (and financially poorer!) skirmishers up front weren't meant to defeat the enemy outright, but to harass, confuse and distract the enemy while the more heavily armed and armored troops moved into position. You might not think of a world war 2 sniper as a minion, but consider their mission: to harass, confuse and distract the enemy. Alone, many of them didn't last long either. [/QUOTE]
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A Question on Minions...
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