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A Question on Minions...
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<blockquote data-quote="Danzauker" data-source="post: 4408415" data-attributes="member: 1929"><p>Actually, there can be heroism, danger, uncertainty and tension in a boardgame, too. And I'm pretty sure during combat you really want to have a grid in 4e.</p><p></p><p>Well, you see, it wasn't me to open my discussion with an outright declaration that I'm understanding the rules and therefore playing "right" while all others that play in a different way are playing "wrong".</p><p></p><p></p><p></p><p>That's what most people took an offense at reading. Apart that everybody is free to play as he likes, the rulebooks state in more than one place that an important thing to remember is that to make clear what the most important information is to the players, for example tell them of important conditions like dazed, bloodied, damage auras and such. And I think the status of "minion" to be critical information for tactical decisions.</p><p></p><p>Of course, like I said, there's no need to say brutally "the orc is bloodied", but, and that's where the Role part in RPG comes fortunately out, I can say "your last blow strikes true past his defences, and the orc is now bloodied" or something like that. Just like I wouldn't ordinarily tell the players how much HPs a creature has but just "he's at full strength" or "he seems severely beaten".</p><p></p><p>But I strongly believe that players should have a mean to guess which opponents are minions. Many powers are built on that, so it just seems logical for the players to know what their characters could figure out by virtue of their experience. Or do you also make them guess how far a creature is instead of having them look at the grid?</p></blockquote><p></p>
[QUOTE="Danzauker, post: 4408415, member: 1929"] Actually, there can be heroism, danger, uncertainty and tension in a boardgame, too. And I'm pretty sure during combat you really want to have a grid in 4e. Well, you see, it wasn't me to open my discussion with an outright declaration that I'm understanding the rules and therefore playing "right" while all others that play in a different way are playing "wrong". That's what most people took an offense at reading. Apart that everybody is free to play as he likes, the rulebooks state in more than one place that an important thing to remember is that to make clear what the most important information is to the players, for example tell them of important conditions like dazed, bloodied, damage auras and such. And I think the status of "minion" to be critical information for tactical decisions. Of course, like I said, there's no need to say brutally "the orc is bloodied", but, and that's where the Role part in RPG comes fortunately out, I can say "your last blow strikes true past his defences, and the orc is now bloodied" or something like that. Just like I wouldn't ordinarily tell the players how much HPs a creature has but just "he's at full strength" or "he seems severely beaten". But I strongly believe that players should have a mean to guess which opponents are minions. Many powers are built on that, so it just seems logical for the players to know what their characters could figure out by virtue of their experience. Or do you also make them guess how far a creature is instead of having them look at the grid? [/QUOTE]
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