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*Pathfinder & Starfinder
A question to those that give the expertise feat for free
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<blockquote data-quote="firesnakearies" data-source="post: 5192168" data-attributes="member: 71334"><p>So, I just did some digging in the Compendium, and some math. I've concluded that the expertise feats are unnecessary, and that the whole <em>"oh noes the math makes it impossible to hit at high level!"</em> idea is a bunch of <strong>jive</strong>.</p><p></p><p>My level 24 Dwarf Warden who is currently playing through <strong>E2 <em>Kingdom of the Ghouls</em></strong> has a +29 to hit versus AC or a +30 versus Fortitude with his at-wills. He has two points less Strength than a character could have at his level, and is using a hammer, which is a +2 proficiency weapon instead of a +3. He does have the expertise feat. Still though, if he was a Fighter of a Strength race using a sword, he'd have +3 <em>more</em> to hit than he does.</p><p></p><p>Oh, and he could have a +6 weapon now instead of a +5, if I wanted, so that'd be <strong>+4</strong> more to hit.</p><p></p><p>The above numbers are "all the time", totally unbuffed, no power bonuses, no combat advantage or anything else added in.</p><p></p><p>I went through all 89 creatures in the Compendium of 24th level. Minions, elites, solos, of all roles and from all sources. I figured out what I'd need to hit each of them.</p><p></p><p>Of those 89 24th-level enemies, there were...</p><p></p><p></p><p></p><p>Average roll I'd need on the die, no buffs or combat advantage involved, is...</p><p></p><p><strong>6.4</strong>!</p><p></p><p>64 out of 89 creatures of my level, I hit on a <em>natural 7 or less</em>. Without combat advantage. Without bonuses of any kind applied. Without max Strength, or a class attack bonus, or an accurate weapon type.</p><p></p><p>If my character was an "optimized hitter", that would be <strong>2.4</strong> on average. With combat advantage (which I might add I have very, very often at this level), I'd be hitting nearly anything my level on a natural 2 or higher.</p><p></p><p>So, take my <strong>6.4</strong> average needed hit roll, and subtract that expertise feat. <em>Oh no, how will I hit anything now?</em> I need to roll an average of <strong>8.4</strong>! Even fighting things <em>two levels higher</em> than me, I've still got a great chance to hit at an average of <strong>10.4</strong>, with no expertise. This is at epic level, folks.</p><p></p><p></p><p>(Furthermore, we're absolutely <em>stomping</em> all over everything with virtually no sense of challenge at all. We completely dominated <em><strong>Death's Reach</strong></em>, it was ridiculous. So frankly, I think the game might have been a bit better if we <em>hadn't</em> had the expertise feats, and would have missed a few more times. It still would have been a cakewalk.)</p><p></p><p></p><p>I think the expertise feats are fine. I think that house-ruling to give players bonuses to hit is also fine. More hitting is good, no player's going to argue with that. I'm a generous sort of DM, myself, so I'd be inclined to offer such a benefit to my players, for the sake of fun and letting people feel cool more often. </p><p></p><p>But <em>necessary</em>? A <em>"feat tax"</em> that <em>must</em> be paid in order to make the game <em>work</em>?</p><p></p><p>No. That's just not true. Don't believe the hype.</p></blockquote><p></p>
[QUOTE="firesnakearies, post: 5192168, member: 71334"] So, I just did some digging in the Compendium, and some math. I've concluded that the expertise feats are unnecessary, and that the whole [I]"oh noes the math makes it impossible to hit at high level!"[/I] idea is a bunch of [B]jive[/B]. My level 24 Dwarf Warden who is currently playing through [B]E2 [I]Kingdom of the Ghouls[/I][/B] has a +29 to hit versus AC or a +30 versus Fortitude with his at-wills. He has two points less Strength than a character could have at his level, and is using a hammer, which is a +2 proficiency weapon instead of a +3. He does have the expertise feat. Still though, if he was a Fighter of a Strength race using a sword, he'd have +3 [I]more[/I] to hit than he does. Oh, and he could have a +6 weapon now instead of a +5, if I wanted, so that'd be [B]+4[/B] more to hit. The above numbers are "all the time", totally unbuffed, no power bonuses, no combat advantage or anything else added in. I went through all 89 creatures in the Compendium of 24th level. Minions, elites, solos, of all roles and from all sources. I figured out what I'd need to hit each of them. Of those 89 24th-level enemies, there were... Average roll I'd need on the die, no buffs or combat advantage involved, is... [B]6.4[/B]! 64 out of 89 creatures of my level, I hit on a [I]natural 7 or less[/I]. Without combat advantage. Without bonuses of any kind applied. Without max Strength, or a class attack bonus, or an accurate weapon type. If my character was an "optimized hitter", that would be [B]2.4[/B] on average. With combat advantage (which I might add I have very, very often at this level), I'd be hitting nearly anything my level on a natural 2 or higher. So, take my [B]6.4[/B] average needed hit roll, and subtract that expertise feat. [I]Oh no, how will I hit anything now?[/I] I need to roll an average of [B]8.4[/B]! Even fighting things [I]two levels higher[/I] than me, I've still got a great chance to hit at an average of [B]10.4[/B], with no expertise. This is at epic level, folks. (Furthermore, we're absolutely [I]stomping[/I] all over everything with virtually no sense of challenge at all. We completely dominated [I][B]Death's Reach[/B][/I], it was ridiculous. So frankly, I think the game might have been a bit better if we [I]hadn't[/I] had the expertise feats, and would have missed a few more times. It still would have been a cakewalk.) I think the expertise feats are fine. I think that house-ruling to give players bonuses to hit is also fine. More hitting is good, no player's going to argue with that. I'm a generous sort of DM, myself, so I'd be inclined to offer such a benefit to my players, for the sake of fun and letting people feel cool more often. But [I]necessary[/I]? A [I]"feat tax"[/I] that [I]must[/I] be paid in order to make the game [I]work[/I]? No. That's just not true. Don't believe the hype. [/QUOTE]
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