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A question to those that give the expertise feat for free
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<blockquote data-quote="KarinsDad" data-source="post: 5193861" data-attributes="member: 2011"><p>Fighter 1: +5 20 Str, +3 Weapon Proficiency, +1 Weapon Talent = +9</p><p>Fighter 24: +9 29 Str, +3 Weapon Proficiency, +1 Weapon Talent, +12 level, +1 Kensai, +5 magic weapon = +31</p><p></p><p>I guess you are giving him a +6 magic weapon for a total of +32. Course, that means that he will only gain +4 (+1 ability score, +3 level) from level 24 to 30 while the monsters gain +6.</p><p></p><p>Minmaxing this guy the best you could gives him a decent +32. The monsters gained 23 to AC over those 24 levels, he gained +23 to hit. He gained 12 for level, 4 for ability scores, and 6 for magic weapons.</p><p></p><p>You had to a) give him a specific Paragaon Path, b) give him his +6 magic weapon a little early, and in order to make him as good as you did, you had to c) make him a Fighter (+1 Weapon Talent), and d) give him a 20 starting stat (which most PCs do not have).</p><p></p><p>Yes, so if you pick a good level for comparison and pick the absolute best weapons and Paragon Paths, the Fighter will be better. Let's check a more typical Fighter build. Fighter has 18 Str, +3 weapon proficiency, and +1 weapon focus at level one. We'll pick levels 2, 7, 12, 17, 22, and 27 for magic weapon increases.</p><p></p><p>[code]</p><p>1 +8 0</p><p>2 +10 +1 +1 magic weapon</p><p>3 +10 0</p><p>4 +11 0</p><p>5 +11 -1</p><p>6 +12 -1</p><p>7 +13 -1 +2 magic weapon</p><p>8 +15 0 +1 ability score</p><p>9 +15 -1</p><p>10 +16 -1</p><p>11 +16 -2</p><p>12 +18 -1 +3 magic weapon</p><p>13 +18 -2</p><p>14 +20 -1 +1 ability score</p><p>15 +20 -2</p><p>16 +21 -2</p><p>17 +22 -2 +4 magic weapon</p><p>18 +23 -2</p><p>19 +23 -3</p><p>20 +24 -3</p><p>21 +26 -2 +2 ability score (ability score increase plus epic class feature)</p><p>22 +28 -1 +5 magic weapon</p><p>23 +28 -2</p><p>24 +29 -2</p><p>25 +29 -3</p><p>26 +30 -3</p><p>27 +31 -3 +6 magic weapon</p><p>28 +32 -3 +1 ability score</p><p>29 +32 -4</p><p>30 +33 -4</p><p>[/code]</p><p></p><p>As can be seen when one doesn't just focus on a single level with super bumps in it, the math looks totally different. Compared to the +1 AC per level monsters, the Fighter starts dropping behind. Mid-heroic drops one, mid-paragon drops one, and mid-epic drops one.</p><p></p><p>So sure, if you bump level 24 up by 3 (+1 Kensai, +1 Str, +1 6th level magic weapon), then it looks a lot better.</p><p></p><p>But what happens if a Fighter uses a +2 weapon? What happens if a Fighter doesn't take Weapon Talent?</p><p></p><p>The math has to take into account all of this, not just super optimized to hit builds that you can make at nearly optimal levels.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5193861, member: 2011"] Fighter 1: +5 20 Str, +3 Weapon Proficiency, +1 Weapon Talent = +9 Fighter 24: +9 29 Str, +3 Weapon Proficiency, +1 Weapon Talent, +12 level, +1 Kensai, +5 magic weapon = +31 I guess you are giving him a +6 magic weapon for a total of +32. Course, that means that he will only gain +4 (+1 ability score, +3 level) from level 24 to 30 while the monsters gain +6. Minmaxing this guy the best you could gives him a decent +32. The monsters gained 23 to AC over those 24 levels, he gained +23 to hit. He gained 12 for level, 4 for ability scores, and 6 for magic weapons. You had to a) give him a specific Paragaon Path, b) give him his +6 magic weapon a little early, and in order to make him as good as you did, you had to c) make him a Fighter (+1 Weapon Talent), and d) give him a 20 starting stat (which most PCs do not have). Yes, so if you pick a good level for comparison and pick the absolute best weapons and Paragon Paths, the Fighter will be better. Let's check a more typical Fighter build. Fighter has 18 Str, +3 weapon proficiency, and +1 weapon focus at level one. We'll pick levels 2, 7, 12, 17, 22, and 27 for magic weapon increases. [code] 1 +8 0 2 +10 +1 +1 magic weapon 3 +10 0 4 +11 0 5 +11 -1 6 +12 -1 7 +13 -1 +2 magic weapon 8 +15 0 +1 ability score 9 +15 -1 10 +16 -1 11 +16 -2 12 +18 -1 +3 magic weapon 13 +18 -2 14 +20 -1 +1 ability score 15 +20 -2 16 +21 -2 17 +22 -2 +4 magic weapon 18 +23 -2 19 +23 -3 20 +24 -3 21 +26 -2 +2 ability score (ability score increase plus epic class feature) 22 +28 -1 +5 magic weapon 23 +28 -2 24 +29 -2 25 +29 -3 26 +30 -3 27 +31 -3 +6 magic weapon 28 +32 -3 +1 ability score 29 +32 -4 30 +33 -4 [/code] As can be seen when one doesn't just focus on a single level with super bumps in it, the math looks totally different. Compared to the +1 AC per level monsters, the Fighter starts dropping behind. Mid-heroic drops one, mid-paragon drops one, and mid-epic drops one. So sure, if you bump level 24 up by 3 (+1 Kensai, +1 Str, +1 6th level magic weapon), then it looks a lot better. But what happens if a Fighter uses a +2 weapon? What happens if a Fighter doesn't take Weapon Talent? The math has to take into account all of this, not just super optimized to hit builds that you can make at nearly optimal levels. [/QUOTE]
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