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A question to those that give the expertise feat for free
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<blockquote data-quote="KarinsDad" data-source="post: 5194930" data-attributes="member: 2011"><p>Yes, the Strikers can do a lot of damage in a single round. But, they typically do not do 80+ round after round after round for six straight rounds to make up for the Leader who is doing 20+ damage if he manages to hit. The Defender might do 80+ damage if he has 3 or so foes around him and he just gets lucky and hits all of them.</p><p></p><p>And yes, we remember many of those action point mega-hits.</p><p></p><p>But what we don't remember is all of the rounds of missing. We had a Ranger in our group. At least once per encounter, he missed with both Twin Strike attacks. It happens. A 60% chance to hit with Twin Strike means that 16% of the time, both miss. A 50% chance to hit with Twin Strike means that 25% of the time, both miss.</p><p></p><p>After round 4, most PCs are out of Encounter powers and are relying mostly on At Wills unless they want to use a Daily. How many non-Striker At Wills do 80+ damage in a single round?</p><p></p><p>Most 30th level standard monsters have ~250 hit points (it generally varies from 200+ to 350+ or so). 5 such monsters is 1250 hit points.</p><p></p><p>In a 6 round encounter, that's an average of 208 hit points that the PCs have to dish out each round (and this is for a n level encounter, let alone a higher level one). Yup, the 30th level Striker can Action Point dish out 150+ points of damage if he hits for a single round. After that, he might with the right powers and good dice rolls do 100+ points in another round. After that, he's dishing out an average of 60 points of damage if he manages to hit, 0 if he misses. The other PCs are doing less than that.</p><p></p><p>Course, this doesn't even take into account those times he action point attacks and does zero damage with two attacks.</p><p></p><p></p><p></p><p>16th level Fighter, Swordmage, Cleric, Druid, Avenger and Sorcerer.</p><p></p><p>The PCs are fairly well optimized. But none of them are dpr kings from the op boards. With At Will powers, most of them average 20 to 25 points of damage if they hit with the exception of the Sorcerer who averages closer to 45 (due to multiple hits with Chaos Bolt or Blazing Starfire) and the Avenger who averages closer to 40 (due to a lot of criticals). With 40% miss chance, that means that this group is averaging about 105 dpr with At Will powers, Encounter powers will probably be closer to 140 dpr (not just due to slightly extra damage, but a few more multi-target encounter powers than at will powers). With 6 150 average hit point foes (6 PCs) or 900 hit points, this means that it should take 4 (encounter powers) * 140 + 4 (at will powers) * 105 or about 8 rounds to take out 6 same level foes. Action points would lower this about half of a round. That's not too far off of the mark for our encounters. They tend to be 8+ rounds most of the time, but that's because it's often an n+1 or n+2 encounter.</p><p></p><p>This is with Expertise handed out. Without it, the same level encounter would go up to 9 rounds as the 60% to hit chance goes to 50%.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5194930, member: 2011"] Yes, the Strikers can do a lot of damage in a single round. But, they typically do not do 80+ round after round after round for six straight rounds to make up for the Leader who is doing 20+ damage if he manages to hit. The Defender might do 80+ damage if he has 3 or so foes around him and he just gets lucky and hits all of them. And yes, we remember many of those action point mega-hits. But what we don't remember is all of the rounds of missing. We had a Ranger in our group. At least once per encounter, he missed with both Twin Strike attacks. It happens. A 60% chance to hit with Twin Strike means that 16% of the time, both miss. A 50% chance to hit with Twin Strike means that 25% of the time, both miss. After round 4, most PCs are out of Encounter powers and are relying mostly on At Wills unless they want to use a Daily. How many non-Striker At Wills do 80+ damage in a single round? Most 30th level standard monsters have ~250 hit points (it generally varies from 200+ to 350+ or so). 5 such monsters is 1250 hit points. In a 6 round encounter, that's an average of 208 hit points that the PCs have to dish out each round (and this is for a n level encounter, let alone a higher level one). Yup, the 30th level Striker can Action Point dish out 150+ points of damage if he hits for a single round. After that, he might with the right powers and good dice rolls do 100+ points in another round. After that, he's dishing out an average of 60 points of damage if he manages to hit, 0 if he misses. The other PCs are doing less than that. Course, this doesn't even take into account those times he action point attacks and does zero damage with two attacks. 16th level Fighter, Swordmage, Cleric, Druid, Avenger and Sorcerer. The PCs are fairly well optimized. But none of them are dpr kings from the op boards. With At Will powers, most of them average 20 to 25 points of damage if they hit with the exception of the Sorcerer who averages closer to 45 (due to multiple hits with Chaos Bolt or Blazing Starfire) and the Avenger who averages closer to 40 (due to a lot of criticals). With 40% miss chance, that means that this group is averaging about 105 dpr with At Will powers, Encounter powers will probably be closer to 140 dpr (not just due to slightly extra damage, but a few more multi-target encounter powers than at will powers). With 6 150 average hit point foes (6 PCs) or 900 hit points, this means that it should take 4 (encounter powers) * 140 + 4 (at will powers) * 105 or about 8 rounds to take out 6 same level foes. Action points would lower this about half of a round. That's not too far off of the mark for our encounters. They tend to be 8+ rounds most of the time, but that's because it's often an n+1 or n+2 encounter. This is with Expertise handed out. Without it, the same level encounter would go up to 9 rounds as the 60% to hit chance goes to 50%. [/QUOTE]
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