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A question to those that give the expertise feat for free
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<blockquote data-quote="kaomera" data-source="post: 5195434" data-attributes="member: 38357"><p>I appreciate that you're playing at 16th level and I'm not, and I'm not trying to say that there isn't an issue here. You aren't the first poster I've seen who's experienced problems with PC damage output, among other things. But what I am saying is that I'm also seeing posts decrying how easy 4e is for the players, how it just gets easier and easier at higher levels, and how it's difficult to keep Solos up long enough for them to actually do anything...</p><p></p><p>Hence my suggestion would be for each DM to fix their own games, and maybe not worry so much about the math in general.</p><p></p><p>Personally: I think that the game I'm running may be headed down the road you're describing, possibly worse since I wouldn't describe most of the PCs as very optimized at all. I think I can deal with it, but at some point I may have to put some of the players on the spot for, basically, undermining some of the design assumptions of 4e. Not that I'm saying that they're bad players, but 4e may just not cater to their tastes. In the game where I'm playing, OTOH, the DM is having to jack up encounters to challenge us at 2nd level. That extra damage we need at higher levels? We're already putting that out (and same goes for hit bonuses). And I trust the DM to scale back his monster upgrades as we advance in levels, if that becomes necessary.</p></blockquote><p></p>
[QUOTE="kaomera, post: 5195434, member: 38357"] I appreciate that you're playing at 16th level and I'm not, and I'm not trying to say that there isn't an issue here. You aren't the first poster I've seen who's experienced problems with PC damage output, among other things. But what I am saying is that I'm also seeing posts decrying how easy 4e is for the players, how it just gets easier and easier at higher levels, and how it's difficult to keep Solos up long enough for them to actually do anything... Hence my suggestion would be for each DM to fix their own games, and maybe not worry so much about the math in general. Personally: I think that the game I'm running may be headed down the road you're describing, possibly worse since I wouldn't describe most of the PCs as very optimized at all. I think I can deal with it, but at some point I may have to put some of the players on the spot for, basically, undermining some of the design assumptions of 4e. Not that I'm saying that they're bad players, but 4e may just not cater to their tastes. In the game where I'm playing, OTOH, the DM is having to jack up encounters to challenge us at 2nd level. That extra damage we need at higher levels? We're already putting that out (and same goes for hit bonuses). And I trust the DM to scale back his monster upgrades as we advance in levels, if that becomes necessary. [/QUOTE]
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