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*Pathfinder & Starfinder
A question to those that give the expertise feat for free
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<blockquote data-quote="kaomera" data-source="post: 5196886" data-attributes="member: 38357"><p>Righteous Brand got nerfed because it's a level 1 at-will. Also, from what has been said about the Essentials line and the errata in general, we've probably seen the most major errata that we're going to for 4e. Not that they can't or won't still change stuff, but I don't expect many major changes (at least in the near future)...</p><p></p><p>+stat bonuses are not that uncommon by Epic tier, but they still aren't at-will / every round bonuses (most are dailies, from what I've seen). +2 is easy to get on most or all of your allies and/or for multiple rounds. It seems like it should be easy enough to get a +4 total bonus before combat advantage at that level, especially considering that we have occasionally done it at 2nd level, at least on a single character for a single round (or even a single attack).</p><p></p><p>I don't think that any +6 (or higher) bonus is going to break the game. In fact I'd say that the PCs need the ability to get those big bonuses now and again, to be competitive. There are some powers and bonuses that I could get for my character or for the party that I skip because they seem "cheesy"; I'm probably never going to have the Iron Armbands on any of my character sheets. But if I notice that the game is getting grindy, and it seems like maybe more melee damage would help that, then I'll give them a look...</p></blockquote><p></p>
[QUOTE="kaomera, post: 5196886, member: 38357"] Righteous Brand got nerfed because it's a level 1 at-will. Also, from what has been said about the Essentials line and the errata in general, we've probably seen the most major errata that we're going to for 4e. Not that they can't or won't still change stuff, but I don't expect many major changes (at least in the near future)... +stat bonuses are not that uncommon by Epic tier, but they still aren't at-will / every round bonuses (most are dailies, from what I've seen). +2 is easy to get on most or all of your allies and/or for multiple rounds. It seems like it should be easy enough to get a +4 total bonus before combat advantage at that level, especially considering that we have occasionally done it at 2nd level, at least on a single character for a single round (or even a single attack). I don't think that any +6 (or higher) bonus is going to break the game. In fact I'd say that the PCs need the ability to get those big bonuses now and again, to be competitive. There are some powers and bonuses that I could get for my character or for the party that I skip because they seem "cheesy"; I'm probably never going to have the Iron Armbands on any of my character sheets. But if I notice that the game is getting grindy, and it seems like maybe more melee damage would help that, then I'll give them a look... [/QUOTE]
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