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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
A Quibble About 4e Gods (rural)
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<blockquote data-quote="ImperialParadox" data-source="post: 3960066" data-attributes="member: 45495"><p>A world that only posseses 'adventure ready' gods seems unrealistic to me. Sure, your character might not wish to worship a god of agriculture and peace, but the majority of the non-player populance will. Having a world where everyone worships the gods of 'killing things and taking their stuff' exclusively seems rather rediculous.</p><p></p><p>As was pointed out, many real life gods have multiple portfolios - this would be a good pattern to follow for D&D.</p><p></p><p>For example the god of agriculture (a possibly boring portfolio to the average player) might also be the god of law and order as well. Not only does this god concern himself with the orderly fashion and timetables of the planting seasons, in addition, his love of order spills over into human interaction, from the caste system of peasants and lords and the natural progression of all things, be it seed to crop or child to man. Using a phrase like 'you reap what you sow' will show that he teaches hard work produces results, in the harvest and in life. As such this god would be worshiped by peasants (boring from a PC standpoint) and also those concerned with law and justice (more exciting from a PC standpoint). Such dual-aspects for each god could be created rather easily and is more satisfying then a solely PC-centric list of deities.</p></blockquote><p></p>
[QUOTE="ImperialParadox, post: 3960066, member: 45495"] A world that only posseses 'adventure ready' gods seems unrealistic to me. Sure, your character might not wish to worship a god of agriculture and peace, but the majority of the non-player populance will. Having a world where everyone worships the gods of 'killing things and taking their stuff' exclusively seems rather rediculous. As was pointed out, many real life gods have multiple portfolios - this would be a good pattern to follow for D&D. For example the god of agriculture (a possibly boring portfolio to the average player) might also be the god of law and order as well. Not only does this god concern himself with the orderly fashion and timetables of the planting seasons, in addition, his love of order spills over into human interaction, from the caste system of peasants and lords and the natural progression of all things, be it seed to crop or child to man. Using a phrase like 'you reap what you sow' will show that he teaches hard work produces results, in the harvest and in life. As such this god would be worshiped by peasants (boring from a PC standpoint) and also those concerned with law and justice (more exciting from a PC standpoint). Such dual-aspects for each god could be created rather easily and is more satisfying then a solely PC-centric list of deities. [/QUOTE]
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A Quibble About 4e Gods (rural)
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