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A quick (but possibly challenging) Vicious question
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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3429184" data-attributes="member: 50527"><p>The problem is what follows this line later on.</p><p></p><p></p><p></p><p>"Energy" has a type - Cold, Fire, Electricity, Sonic, or Acid.</p><p></p><p></p><p>If you want to apply a "realism" rule - damage from the average sword swing is of an "energy type" - Kinetic, and the ability of DR is utterly useless. There is a difference between the word "energy" as you and I use it and "Energy" as defined in the context of the game. Unfortunately, WotC writers have a bad habit of using the same word to describe both items. We just have to deal with it.</p><p></p><p>Another scenario - if this Viscious weapon is Ghost Touched, and you are Ethereal - does the extra 1d6 hit you if you are striking a corporeal opponent?</p><p></p><p>Now, as for an explanation: When I asked the question</p><p></p><p></p><p></p><p>I was laying a little bit of a trap - ok, a whole lot of a trap, that Caliban walked right into. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /> </p><p></p><p>If you want to state that when you use a viscious weapon to deal damage, the target takes an extra 2d6 damage and you take an extra 1d6 damage that can't be negated by any means because that is the <strong>intent</strong> of the weapon, thats fine. It is the best argument you have, and you can do it. I would also agree with you.</p><p></p><p>However, we are dealing with RAW or Rule As Written. With WotC products *especially MagictheGathering* the designers have a history of writing an effect or rule and not fully anticipating its impact on the game. If you want to interpret the RAW however, the 2d6 and 1d6 "<strong>extra damage</strong>" are just that "<strong>extra</strong>". They add on to whatever damage the sword is dealing <strong>and thus acquire the type of damage the weapon deals</strong>. This is how you get to negate some sneak attack damage if you have a high enough DR, and also how sneak attack damage can sometimes bypass DR.</p><p></p><p>@ Hyp - There is a principle in Law which states that when you get an answer right, but for the wrong reason, you made the correct decision. I also like your question about "positive and negative energy damage", because turnabout is fair play. The danger is when you take a single instance and attempt to set a precedent.</p><p></p><p></p><p></p><p>In actuality, if your damage has no type it would be <strong>blocked</strong> by DR. DR requires that damage be of a specific type in order to bypass it. This is why Damage Reduction is listed in a form #/something. There are cases where damage reduction is listed as #/- in which case there is no substance or condition(s) that bypass the DR defence.</p><p></p><p></p><p></p><p>In the case of a flaming weapon, the "damage dealt" from the flaming feature has the fire energy descriptor (emphasis bold) - and therefore:</p><p></p><p></p><p></p><p>The words "energy damage" here clearly refer to the five typed energies, that are negated by the feature <strong>energy resistance</strong> as opposed to the feature <strong>damage reduction</strong>.</p><p></p><p>going to the first post question -</p><p></p><p></p><p></p><p>The fact that you made the statement I quoted and <strong>bolded</strong> correctly added the damage from the weapon and the vicious quality together is the reasoning behind what I stated above.</p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3429184, member: 50527"] The problem is what follows this line later on. "Energy" has a type - Cold, Fire, Electricity, Sonic, or Acid. If you want to apply a "realism" rule - damage from the average sword swing is of an "energy type" - Kinetic, and the ability of DR is utterly useless. There is a difference between the word "energy" as you and I use it and "Energy" as defined in the context of the game. Unfortunately, WotC writers have a bad habit of using the same word to describe both items. We just have to deal with it. Another scenario - if this Viscious weapon is Ghost Touched, and you are Ethereal - does the extra 1d6 hit you if you are striking a corporeal opponent? Now, as for an explanation: When I asked the question I was laying a little bit of a trap - ok, a whole lot of a trap, that Caliban walked right into. :D :cool: If you want to state that when you use a viscious weapon to deal damage, the target takes an extra 2d6 damage and you take an extra 1d6 damage that can't be negated by any means because that is the [b]intent[/b] of the weapon, thats fine. It is the best argument you have, and you can do it. I would also agree with you. However, we are dealing with RAW or Rule As Written. With WotC products *especially MagictheGathering* the designers have a history of writing an effect or rule and not fully anticipating its impact on the game. If you want to interpret the RAW however, the 2d6 and 1d6 "[b]extra damage[/b]" are just that "[b]extra[/b]". They add on to whatever damage the sword is dealing [b]and thus acquire the type of damage the weapon deals[/b]. This is how you get to negate some sneak attack damage if you have a high enough DR, and also how sneak attack damage can sometimes bypass DR. @ Hyp - There is a principle in Law which states that when you get an answer right, but for the wrong reason, you made the correct decision. I also like your question about "positive and negative energy damage", because turnabout is fair play. The danger is when you take a single instance and attempt to set a precedent. In actuality, if your damage has no type it would be [b]blocked[/b] by DR. DR requires that damage be of a specific type in order to bypass it. This is why Damage Reduction is listed in a form #/something. There are cases where damage reduction is listed as #/- in which case there is no substance or condition(s) that bypass the DR defence. In the case of a flaming weapon, the "damage dealt" from the flaming feature has the fire energy descriptor (emphasis bold) - and therefore: The words "energy damage" here clearly refer to the five typed energies, that are negated by the feature [b]energy resistance[/b] as opposed to the feature [b]damage reduction[/b]. going to the first post question - The fact that you made the statement I quoted and [b]bolded[/b] correctly added the damage from the weapon and the vicious quality together is the reasoning behind what I stated above. [/QUOTE]
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