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<blockquote data-quote="Gerion of Mercadia" data-source="post: 3429380" data-attributes="member: 50527"><p>Easy if this is from the Barbarian's class ability.</p><p></p><p></p><p></p><p>This rule is specific to Barbarians dealing with their class ability DR - Not DR in general <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> </p><p></p><p>For DR in general</p><p></p><p></p><p></p><p>The above is the rule for DR in general, and horrid wilting falls under the category "spell".</p><p></p><p>The Ravid's ability - in addition to being a supernatural ability in the first frigging place - is either delivered by a touch attack or is suffered by the target as a result of a sucessful attack if the ravid chooses to inflict the "positive energy" part of its attack.</p><p></p><p>@ Hypersmurf - I never said that DR applied, it just doesn't apply because you are dealing with a supernatural ability, a touch attack, or a supernatural component of a natural attack above and beyond that of "ordinary" damage. To get the clause you want working as you do - you need to have "positive energy" as an explicit type.</p><p></p><p></p><p></p><p></p><p></p><p>Your Ravid's ability is worded as it is so his smacks don't automatically heal the living creatures he strikes. This is another one of those reasons your damage is worded as is and is NOT "energy damage dealt along with an attack". If it were "damage" with the descriptor "positive energy", a living creature would actually get healed by the attack as opposed to simply having an unpleasant sensation.</p><p></p><p>Positive and Negative energy get their own rule set for the same reason that if you "add a negative number" you are actually "subtracting". The end result is the same - but the true mathematical logic you go to get your result is slightly different.</p><p></p><p>As I said before - right conclusion, wrong reason <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gerion of Mercadia, post: 3429380, member: 50527"] Easy if this is from the Barbarian's class ability. This rule is specific to Barbarians dealing with their class ability DR - Not DR in general :) For DR in general The above is the rule for DR in general, and horrid wilting falls under the category "spell". The Ravid's ability - in addition to being a supernatural ability in the first frigging place - is either delivered by a touch attack or is suffered by the target as a result of a sucessful attack if the ravid chooses to inflict the "positive energy" part of its attack. @ Hypersmurf - I never said that DR applied, it just doesn't apply because you are dealing with a supernatural ability, a touch attack, or a supernatural component of a natural attack above and beyond that of "ordinary" damage. To get the clause you want working as you do - you need to have "positive energy" as an explicit type. Your Ravid's ability is worded as it is so his smacks don't automatically heal the living creatures he strikes. This is another one of those reasons your damage is worded as is and is NOT "energy damage dealt along with an attack". If it were "damage" with the descriptor "positive energy", a living creature would actually get healed by the attack as opposed to simply having an unpleasant sensation. Positive and Negative energy get their own rule set for the same reason that if you "add a negative number" you are actually "subtracting". The end result is the same - but the true mathematical logic you go to get your result is slightly different. As I said before - right conclusion, wrong reason :) [/QUOTE]
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