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A quick guide to Homebrewing any weapon concept
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<blockquote data-quote="Hillsy7" data-source="post: 7147911" data-attributes="member: 6689191"><p>Heavy finesse.....yeah does seem a bit oxymoronic. I guess you could rename "Heavy" to mean "Unweildly"....so a ten foot rapier could count as a Heavy/Unwieldly weapon. Mechanically, they are just tricky to use and too big for small races.</p><p></p><p>Well, there are no light Thrown Martial weapons (Throwing Glaive), no finesse weapons you can wield in 2 hands (Build Katanas WotC, NOW!), no non-heavy, reach weapons other than the whip (Scythe, spiked chain), the only Thrown Ranged weapon is a dart, and not Martial (Shuriken/Chakram/Boomerang).....so yeah I was kinda seeing builds that were sort of lacking the weapons to support them, and people were having to homebrew specific ideas, and kinda guessing.....And I found I was reflavouring everything because I felt I was being punished for wanting a narrative weapon......So I just took everything apart, deleted the names, and built rules on how everything went back together. Also with the alternative rounding, 2d4 is back!!!</p><p></p><p>Which actually kinda reminds me: <strong>Do you have any suggestions for other weapon attributes (I've modified my original post to include this request).</strong> Now I've got a structure and system that addresses the non-core (Type and weight) weapon attributes, I can start brainstorming more!!!</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7147911, member: 6689191"] Heavy finesse.....yeah does seem a bit oxymoronic. I guess you could rename "Heavy" to mean "Unweildly"....so a ten foot rapier could count as a Heavy/Unwieldly weapon. Mechanically, they are just tricky to use and too big for small races. Well, there are no light Thrown Martial weapons (Throwing Glaive), no finesse weapons you can wield in 2 hands (Build Katanas WotC, NOW!), no non-heavy, reach weapons other than the whip (Scythe, spiked chain), the only Thrown Ranged weapon is a dart, and not Martial (Shuriken/Chakram/Boomerang).....so yeah I was kinda seeing builds that were sort of lacking the weapons to support them, and people were having to homebrew specific ideas, and kinda guessing.....And I found I was reflavouring everything because I felt I was being punished for wanting a narrative weapon......So I just took everything apart, deleted the names, and built rules on how everything went back together. Also with the alternative rounding, 2d4 is back!!! Which actually kinda reminds me: [B]Do you have any suggestions for other weapon attributes (I've modified my original post to include this request).[/B] Now I've got a structure and system that addresses the non-core (Type and weight) weapon attributes, I can start brainstorming more!!! [/QUOTE]
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