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A quick guide to Homebrewing any weapon concept
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7147967" data-attributes="member: 6802951"><p>Because its not an easy weapon to use, and requires a bit more training than for example, a spear. Its damage is low because tridents aren't a very good weapon.</p><p>The designers didn't balance all weapons against each other. Some weapons are included because they have a place in the world, rather than because they are an optimal choice for a player character to use. </p><p>If you wanted to play a character that used a trident, and weren't willing to take the couple of HP damage less for the sake of character, you could ask your DM if you could just have a triple-pointed spear, and use spear stats for example.</p><p></p><p> Finesse in the game terms means that grace and balance can be used to wield it rather than requiring athleticism and force. A ten foot rapier probably wouldn't be finesse because of the effort required to move it around. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /> A low-str character like an infirm old man or graceful but out-of-shape child is going to have similar issues using some weapons as an athletic but small character.</p><p></p><p> Does there need to be? </p><p> Finesse 2-handed weapons are kinda counterintuitive as well: if the control and power of the weapon attacks are irrespective of the force you can exert on the weapon, why do you need another hand on it? Extra leverage is the entire point of putting your other hand on a weapon: it multiplies the force you can exert on it, increasing swiftness and control.</p><p></p><p> Shuriken are considered darts (making them martial would prevent monks from using them effectively). Traditional chakram would probably count as well: just change the damage type to Slashing. For the more fantasy Frisbee/Xena-sized chakram, or warcraft/krull glaive perhaps use Javelin stats with Slashing damage again. Likewise spiked chain can use whip stats.</p><p></p><p> Have you looked at the UA feats article? The designers generally took the approach that special maneuvers were a function of the user rather than special properties of specific weapons. Even if you don't take that approach though, some of the capabilities of the weapon-specific feats might be things that you'd like to use as weapon properties.</p><p></p><p> Possibly some sort of property for the lighter throwing weapons that allows multiple ones to be drawn/readied, or that allows them to be drawn as part of the attack? Currently throwing builds are generally limited by only being able to draw one or two weapons a round.</p><p></p><p>If you're intending to be adding separate stats for all sorts of weird and wonderful weapons, (and dependent on the level of possible weaboo infestation), you may also need a designation for weapons that monks can use as part of their "martial arts" feature.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7147967, member: 6802951"] Because its not an easy weapon to use, and requires a bit more training than for example, a spear. Its damage is low because tridents aren't a very good weapon. The designers didn't balance all weapons against each other. Some weapons are included because they have a place in the world, rather than because they are an optimal choice for a player character to use. If you wanted to play a character that used a trident, and weren't willing to take the couple of HP damage less for the sake of character, you could ask your DM if you could just have a triple-pointed spear, and use spear stats for example. Finesse in the game terms means that grace and balance can be used to wield it rather than requiring athleticism and force. A ten foot rapier probably wouldn't be finesse because of the effort required to move it around. :-) A low-str character like an infirm old man or graceful but out-of-shape child is going to have similar issues using some weapons as an athletic but small character. Does there need to be? Finesse 2-handed weapons are kinda counterintuitive as well: if the control and power of the weapon attacks are irrespective of the force you can exert on the weapon, why do you need another hand on it? Extra leverage is the entire point of putting your other hand on a weapon: it multiplies the force you can exert on it, increasing swiftness and control. Shuriken are considered darts (making them martial would prevent monks from using them effectively). Traditional chakram would probably count as well: just change the damage type to Slashing. For the more fantasy Frisbee/Xena-sized chakram, or warcraft/krull glaive perhaps use Javelin stats with Slashing damage again. Likewise spiked chain can use whip stats. Have you looked at the UA feats article? The designers generally took the approach that special maneuvers were a function of the user rather than special properties of specific weapons. Even if you don't take that approach though, some of the capabilities of the weapon-specific feats might be things that you'd like to use as weapon properties. Possibly some sort of property for the lighter throwing weapons that allows multiple ones to be drawn/readied, or that allows them to be drawn as part of the attack? Currently throwing builds are generally limited by only being able to draw one or two weapons a round. If you're intending to be adding separate stats for all sorts of weird and wonderful weapons, (and dependent on the level of possible weaboo infestation), you may also need a designation for weapons that monks can use as part of their "martial arts" feature. [/QUOTE]
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