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A quick guide to Homebrewing any weapon concept
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7149075" data-attributes="member: 6802951"><p>Fairly sure its well below 8% difference. The GWM user that you're talking about probably averages around 20 damage, of which 0.5 hp is pretty piffling. The extra crit damage dealt by a greataxe in the hands of a barbarian or halforc compared to a greatsword probably doesn't make up this difference, but if you like to see big numbers, it may be more fun.</p><p></p><p>Generally the crossover between people who have a strong enough character concept that they want to use a specific weapon, and the people to whom dealing 2.5% less damage is a dealbreaker is pretty small I've found.</p><p>Of course there is a much greater difference in effectiveness if you're you're comparing say, a club and a warhammer for a character with no Strength bonus. There, the choice of a club will reduce damage more meaningfully compared to choosing a warhammer. So you have to decide whether to accept that, or create a club that has the same stats as a warhammer - either through reskinning the warhammer or by building a new weapon with those stats in a system like yours.</p><p></p><p> There aren't that many picks or flails that were used that were in the "either one or two hands" category. (Although some warhammers were, and they often had a spike on the back.) </p><p>Both handaxes and maces are around the d6 level, because they would seem to be more damaging than daggers and clubs, but less than full-out battleaxes and warhammers. Handaxes are generally considered to be throwable. Maces aren't. </p><p>Handaxes/hatchets are considered a weapon/tool with which even non-military farmers and peasants would have experience, and maces should be pretty simple to use, as just an metal-enhanced club. So both in the Simple weapons category.</p><p>Daggers/knives are small, quite light, and there is a popular perception of them being used by Dex-types. So finesse. They're known for being throwable, so Thrown property. Pretty much everyone will carry and use a knife or similar, so simple weapon.</p><p>Sickles are a tool used for harvesting that could be used as a weapon. Farmers/peasants rather than soldiers, so Simple weapon. Its heavier and badly balanced, and used to chop or pierce, so not finesse. Its not good for throwing, so no thrown. While bigger and heavier than a dagger, it isn't designed as a weapon, and its pretty definitely less damaging than a scimitar or handaxe, so d4 damage.</p><p></p><p> - That all seems pretty logical and not arbitrary to me.</p><p></p><p></p><p>WotC chose a mix of fairness tempered with realism. The current table isn't going to satisfy either hardcore simulationists, or people who insist that every weapon be balanced against every other weapon: its a middle ground.</p><p></p><p>People who have issues with it are encouraged to do exactly what you're doing: houserule different rules that you prefer.</p><p>(There are actually some systems/people who espouse having no weapons table at all, but having damage dice set by class, allowing you to use whatever weapon you like the image of with no loss in effectiveness.)</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7149075, member: 6802951"] Fairly sure its well below 8% difference. The GWM user that you're talking about probably averages around 20 damage, of which 0.5 hp is pretty piffling. The extra crit damage dealt by a greataxe in the hands of a barbarian or halforc compared to a greatsword probably doesn't make up this difference, but if you like to see big numbers, it may be more fun. Generally the crossover between people who have a strong enough character concept that they want to use a specific weapon, and the people to whom dealing 2.5% less damage is a dealbreaker is pretty small I've found. Of course there is a much greater difference in effectiveness if you're you're comparing say, a club and a warhammer for a character with no Strength bonus. There, the choice of a club will reduce damage more meaningfully compared to choosing a warhammer. So you have to decide whether to accept that, or create a club that has the same stats as a warhammer - either through reskinning the warhammer or by building a new weapon with those stats in a system like yours. There aren't that many picks or flails that were used that were in the "either one or two hands" category. (Although some warhammers were, and they often had a spike on the back.) Both handaxes and maces are around the d6 level, because they would seem to be more damaging than daggers and clubs, but less than full-out battleaxes and warhammers. Handaxes are generally considered to be throwable. Maces aren't. Handaxes/hatchets are considered a weapon/tool with which even non-military farmers and peasants would have experience, and maces should be pretty simple to use, as just an metal-enhanced club. So both in the Simple weapons category. Daggers/knives are small, quite light, and there is a popular perception of them being used by Dex-types. So finesse. They're known for being throwable, so Thrown property. Pretty much everyone will carry and use a knife or similar, so simple weapon. Sickles are a tool used for harvesting that could be used as a weapon. Farmers/peasants rather than soldiers, so Simple weapon. Its heavier and badly balanced, and used to chop or pierce, so not finesse. Its not good for throwing, so no thrown. While bigger and heavier than a dagger, it isn't designed as a weapon, and its pretty definitely less damaging than a scimitar or handaxe, so d4 damage. - That all seems pretty logical and not arbitrary to me. WotC chose a mix of fairness tempered with realism. The current table isn't going to satisfy either hardcore simulationists, or people who insist that every weapon be balanced against every other weapon: its a middle ground. People who have issues with it are encouraged to do exactly what you're doing: houserule different rules that you prefer. (There are actually some systems/people who espouse having no weapons table at all, but having damage dice set by class, allowing you to use whatever weapon you like the image of with no loss in effectiveness.) [/QUOTE]
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