Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
A quick look at Intimidate: the D&D wunderskill
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="greywulf" data-source="post: 3129899" data-attributes="member: 4285"><p>I've posted this up in the <a href="http://wiki.greywulf.net/cgi-bin/wiki.pl/LupusGris/RPG" target="_blank">Role-playing section of my blog</a> , but thought it worthwhile dropping it in here for input from you guys (and gals) too. Hope it gives food for thought <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Want to find secret doors, avoid traps and be lead straight to the treasure? How about doing all that without even shedding a drop of blood in combat, and without casting a single spell. Then Intimidate is the skill for you!</p><p></p><p>Intimidation is a fine skill that can be used to coerce your sworn enemy into providing the same aid and assistance as a friend. Whilst under your influence he will spill the details of the tribal treasure horde, offer you his weapon and lead you through danger. As per the SRD:</p><p></p><p></p><p></p><p>It won't turn him into actually /being/ your friend, and will hate you more after 10-60 minutes, but by then you have all of the advantage.</p><p></p><p>It's a Standard Action too, so you can approach the Orc guard and Intimidate him in the first round then attack on the second. He's at -2 to attack if you have demoralized him, and the battle is won before it's begun. Alternatively, you could just ask him to open the door and let you through. He is your "friend", after all <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>The key is maxing your Intimidate skill to the highest possible level. The ideal path is a Rogue with high Charisma, as this is the only class with both Intimidate and Bluff as core skills. Get max ranks in both, and by second level a Human CHA 16 Rogue with the feats Persuasive and Skill Focus(Intimidate) will have Intimidate at 5 (rank) + 3 (CHA) + 2 (Bluff skill synergy) + 2 (Persuasive) + 3 (Skill focus) = +15.</p><p></p><p>Note: You could also include the Willing Deformity feat from /Heroes of Horror/ to add a further +3 to Intimidate, but not until 3rd level. A human Fighter could get all the feats at 1st level, but Bluff isn't a class skill, so the net gain is only +1 by second level - hardly worth the effort. The alignment has to be Evil too, which isn't appropriate for all campaigns.</p><p></p><p>+15 Intimidate means your average Orc (1 HD, WIS 7) rolls d20-1 for the DC. Even on a roll of 20 for a total of 19, you only need to roll higher than a 4 to browbeat the poor critter.</p><p></p><p>Goblins (1 HD, WIS 9) fare even less well. They roll d20+1, but because of their Small size our Medium-sized CHA 16 Rogue-2 rolls d20+19. Even if they roll a 20 (total 21) you only need roll higher than a 1 and they are yours.</p><p></p><p>Looking at something tougher like an Ogre (4 HD, WIS 10) and things are a little trickier, though the odds are still stacked in your favour. They roll d20+4, and the example Rogue above would roll d20+11 (thanks to the -4 for their large size). Yes, a Second level Rogue can browbeat an Ogre. It's true <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>I'd suggest that trying to Intimidate more than one opponent at a time is a tricky prospect incurring a -2 penalty for each opponent above the first. A true master of Intimidation can cow down a mob! Reputation will also play a part. I'd be inclined to apply bonuses (or penalties) to the roll if the poor schmuck knows of the character's cruelty (or lenience).</p><p></p><p>This is the ideal skill setup for someone who wants to play a character like Waylander (by David Gemmell), who can cause even hardened warriors to doubt their own ability to fight without lifting so much as an eyebrow.</p><p></p><p>Vampires have <em>nothing</em> on a good Intimidate skill <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="greywulf, post: 3129899, member: 4285"] I've posted this up in the [URL=http://wiki.greywulf.net/cgi-bin/wiki.pl/LupusGris/RPG]Role-playing section of my blog[/URL] , but thought it worthwhile dropping it in here for input from you guys (and gals) too. Hope it gives food for thought :) Want to find secret doors, avoid traps and be lead straight to the treasure? How about doing all that without even shedding a drop of blood in combat, and without casting a single spell. Then Intimidate is the skill for you! Intimidation is a fine skill that can be used to coerce your sworn enemy into providing the same aid and assistance as a friend. Whilst under your influence he will spill the details of the tribal treasure horde, offer you his weapon and lead you through danger. As per the SRD: It won't turn him into actually /being/ your friend, and will hate you more after 10-60 minutes, but by then you have all of the advantage. It's a Standard Action too, so you can approach the Orc guard and Intimidate him in the first round then attack on the second. He's at -2 to attack if you have demoralized him, and the battle is won before it's begun. Alternatively, you could just ask him to open the door and let you through. He is your "friend", after all :) The key is maxing your Intimidate skill to the highest possible level. The ideal path is a Rogue with high Charisma, as this is the only class with both Intimidate and Bluff as core skills. Get max ranks in both, and by second level a Human CHA 16 Rogue with the feats Persuasive and Skill Focus(Intimidate) will have Intimidate at 5 (rank) + 3 (CHA) + 2 (Bluff skill synergy) + 2 (Persuasive) + 3 (Skill focus) = +15. Note: You could also include the Willing Deformity feat from /Heroes of Horror/ to add a further +3 to Intimidate, but not until 3rd level. A human Fighter could get all the feats at 1st level, but Bluff isn't a class skill, so the net gain is only +1 by second level - hardly worth the effort. The alignment has to be Evil too, which isn't appropriate for all campaigns. +15 Intimidate means your average Orc (1 HD, WIS 7) rolls d20-1 for the DC. Even on a roll of 20 for a total of 19, you only need to roll higher than a 4 to browbeat the poor critter. Goblins (1 HD, WIS 9) fare even less well. They roll d20+1, but because of their Small size our Medium-sized CHA 16 Rogue-2 rolls d20+19. Even if they roll a 20 (total 21) you only need roll higher than a 1 and they are yours. Looking at something tougher like an Ogre (4 HD, WIS 10) and things are a little trickier, though the odds are still stacked in your favour. They roll d20+4, and the example Rogue above would roll d20+11 (thanks to the -4 for their large size). Yes, a Second level Rogue can browbeat an Ogre. It's true :) I'd suggest that trying to Intimidate more than one opponent at a time is a tricky prospect incurring a -2 penalty for each opponent above the first. A true master of Intimidation can cow down a mob! Reputation will also play a part. I'd be inclined to apply bonuses (or penalties) to the roll if the poor schmuck knows of the character's cruelty (or lenience). This is the ideal skill setup for someone who wants to play a character like Waylander (by David Gemmell), who can cause even hardened warriors to doubt their own ability to fight without lifting so much as an eyebrow. Vampires have [i]nothing[/i] on a good Intimidate skill :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
A quick look at Intimidate: the D&D wunderskill
Top