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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="Felix" data-source="post: 3130284" data-attributes="member: 3929"><p>I'm curious as to where you've gotten this from. Sure, it's a [Fear] effect, but it isn't [Evil]. It's the bad cop to Diplomacy's good cop: neither of them have alignment restrictions.</p><p></p><p>And it's not as if you can walk over people all the time with this skill; you have to live with the consequences of having everyone be unfriendly or hostile to you. This will help if you're using it while traveling through Orc Territory, but in a cosmopolitan environment you're stuck. Ditto if Paladins are sent after you because you're disturbing the peace.</p><p></p><p>As far as the combat usefulness of Intimidate, no, it isn't very helpful on its own. It is, however, very good when used in conjunction with a few other feats and abilities that produce [Fear] effects. Kiai Shout from Complete Warrior is one; Intimidating Strike from the PHB II is another. When you combine these [Fear] effects, you move an opponent who is Shaken to one who is Frightened.</p><p></p><p>Perhaps the Frightened state only lasts for one round, but if you are fighting an opposing leader and he turns tail and runs, do you think his minions are going to have their heart in the fight?</p><p></p><p>No, it's not the most useful skill, because it has such damaging consequences, but used in conjunction with other [Fear] effects, Intimidate makes a great combat tool, and does add to role-playing.</p></blockquote><p></p>
[QUOTE="Felix, post: 3130284, member: 3929"] I'm curious as to where you've gotten this from. Sure, it's a [Fear] effect, but it isn't [Evil]. It's the bad cop to Diplomacy's good cop: neither of them have alignment restrictions. And it's not as if you can walk over people all the time with this skill; you have to live with the consequences of having everyone be unfriendly or hostile to you. This will help if you're using it while traveling through Orc Territory, but in a cosmopolitan environment you're stuck. Ditto if Paladins are sent after you because you're disturbing the peace. As far as the combat usefulness of Intimidate, no, it isn't very helpful on its own. It is, however, very good when used in conjunction with a few other feats and abilities that produce [Fear] effects. Kiai Shout from Complete Warrior is one; Intimidating Strike from the PHB II is another. When you combine these [Fear] effects, you move an opponent who is Shaken to one who is Frightened. Perhaps the Frightened state only lasts for one round, but if you are fighting an opposing leader and he turns tail and runs, do you think his minions are going to have their heart in the fight? No, it's not the most useful skill, because it has such damaging consequences, but used in conjunction with other [Fear] effects, Intimidate makes a great combat tool, and does add to role-playing. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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