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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="greywulf" data-source="post: 3131006" data-attributes="member: 4285"><p>Read what I wrote again. It's the Willing Deformity feat that requires an Evil alignment. </p><p></p><p>On to the other points about how useless Intimidate is - it isn't!</p><p></p><p>Obviously, I read the text differently from everyone else. I read it as "outside combat, it takes 1 minute of interaction. In combat it take a standard action. You can choose to demoralize an opponent in combat if you wish, and the target becomes shaken for one round afterwards."</p><p></p><p>Taking a minute to intimidate someone is just silly in most situations, I agree. The only exception would be in an interrogation room or other other high-stress confinement situation. It's an immediate gut response not a reasoned argument, ferchissakes. Picking up the Batman analogy. He appears, stands there looking all dark and malevolent. He rolls Intimidate with fabulously high bonus. Poor crooks are Shaken, at -2 and try to flee. That's round one. Round two, Batman picks up one of the gooks and asks where the Joker is hiding. They tell him. <strong>That</strong> is Intimidate in action.</p><p></p><p>Even if that's not how it's written, I'd house rule it immediately. Read the intention, not the (admittedly broken) wording. Nerf the line "Changing another’s behavior requires 1 minute of interaction" to read "Changing another’s behavior outside a combat situation requires 1 minute of interaction".</p><p></p><p>If that's what it takes to make it a useful skill, do it. It's your game, after all.</p></blockquote><p></p>
[QUOTE="greywulf, post: 3131006, member: 4285"] Read what I wrote again. It's the Willing Deformity feat that requires an Evil alignment. On to the other points about how useless Intimidate is - it isn't! Obviously, I read the text differently from everyone else. I read it as "outside combat, it takes 1 minute of interaction. In combat it take a standard action. You can choose to demoralize an opponent in combat if you wish, and the target becomes shaken for one round afterwards." Taking a minute to intimidate someone is just silly in most situations, I agree. The only exception would be in an interrogation room or other other high-stress confinement situation. It's an immediate gut response not a reasoned argument, ferchissakes. Picking up the Batman analogy. He appears, stands there looking all dark and malevolent. He rolls Intimidate with fabulously high bonus. Poor crooks are Shaken, at -2 and try to flee. That's round one. Round two, Batman picks up one of the gooks and asks where the Joker is hiding. They tell him. [b]That[/b] is Intimidate in action. Even if that's not how it's written, I'd house rule it immediately. Read the intention, not the (admittedly broken) wording. Nerf the line "Changing another’s behavior requires 1 minute of interaction" to read "Changing another’s behavior outside a combat situation requires 1 minute of interaction". If that's what it takes to make it a useful skill, do it. It's your game, after all. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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