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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="Machiavelli" data-source="post: 3132751" data-attributes="member: 40964"><p>What bugs me is a halfling rogue with a few feats walking up to an ogre chief and being far more successful at intimidating him than, say, a raging barbarian with another creature's blood pouring from his mouth would be.</p><p></p><p>It's silly. It makes the rules far too obvious and obstructs good roleplaying when the DM has to throw in +/-10 situatinal modifiers, completely independent of any rules, just to make a skill check *feel* right.</p><p></p><p>Better to start off the campaign with house rules that make sense, written out physically at the game session for anybody to reference at will.</p></blockquote><p></p>
[QUOTE="Machiavelli, post: 3132751, member: 40964"] What bugs me is a halfling rogue with a few feats walking up to an ogre chief and being far more successful at intimidating him than, say, a raging barbarian with another creature's blood pouring from his mouth would be. It's silly. It makes the rules far too obvious and obstructs good roleplaying when the DM has to throw in +/-10 situatinal modifiers, completely independent of any rules, just to make a skill check *feel* right. Better to start off the campaign with house rules that make sense, written out physically at the game session for anybody to reference at will. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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