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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="Hussar" data-source="post: 3132758" data-attributes="member: 22779"><p>Not in the slightest actually. I'm saying that handing the PC an unlimited use Suggestion power is overpowered. Open locks does entirely different things than Open/Close so the comparison isn't the same. Hide is limited by visibility and various other factors. And, if you think a +1 to hit and damage is on the same power level as unlimited use Suggestion spells, well, we have very different definitions of power. Never mind that with Magic Weapon, I can actually switch the target of the bonus, whereas a magic weapon cannot be changed.</p><p></p><p>But, meh, I've said my peace. I wouldn't touch this with an 11 foot pole. This is easily one of the most easily abusable rulings I've ever seen.</p></blockquote><p></p>
[QUOTE="Hussar, post: 3132758, member: 22779"] Not in the slightest actually. I'm saying that handing the PC an unlimited use Suggestion power is overpowered. Open locks does entirely different things than Open/Close so the comparison isn't the same. Hide is limited by visibility and various other factors. And, if you think a +1 to hit and damage is on the same power level as unlimited use Suggestion spells, well, we have very different definitions of power. Never mind that with Magic Weapon, I can actually switch the target of the bonus, whereas a magic weapon cannot be changed. But, meh, I've said my peace. I wouldn't touch this with an 11 foot pole. This is easily one of the most easily abusable rulings I've ever seen. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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