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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="Trickstergod" data-source="post: 3133638" data-attributes="member: 10825"><p>No, that's Reputation in action. That's a response cultivated by approximately 10 years of actings as Gotham's defender, where the criminal has heard a plethora of stories about the Bat and quite possibly met up with him on a few, ill-fated occasions. </p><p></p><p>It's not a cold response that Batman can just do. </p><p></p><p>Yes, Batman is one scary guy, but a decent chunk of that is built-in from people hearing about or meeting him ahead of time. </p><p></p><p>True, there's no Reputation mechanic in standard D&D. But that's what allows Batman for the round 2 Intimidate, as it were. Take away the rep and, though Bats will eventually get what he wants, he's going to get shot at a few rounds until he either ties the perp up or survives a full minute of getting shot at and proves he's the mean mother he says he is. </p><p></p><p>Furthermore, most of the quick, one round examples of Intimidate are going to involve a superior show of force on behalf of the intimidating individual. </p><p></p><p>Otherwise, if you lack a clear show of force, it is entirely appropriate for at least a minutes worth of interaction to affect a target. Weak as a kitten Wesley is just one example - a pretty good one, involving the synergy from Bluff, at that. And in Humperdink's case, I seem to recall he was a bit of a coward, anyway. </p><p></p><p>But some halfling rogue just showing up to some vicious demon's doorstep and browbeating him in the span of a round? Short of that rogue having a reputation along the lines of Batman, no, it doesn't seem particularly appropriate for the rogue to have much of a chance at intimidating the creature in the span of 6-12 seconds.</p></blockquote><p></p>
[QUOTE="Trickstergod, post: 3133638, member: 10825"] No, that's Reputation in action. That's a response cultivated by approximately 10 years of actings as Gotham's defender, where the criminal has heard a plethora of stories about the Bat and quite possibly met up with him on a few, ill-fated occasions. It's not a cold response that Batman can just do. Yes, Batman is one scary guy, but a decent chunk of that is built-in from people hearing about or meeting him ahead of time. True, there's no Reputation mechanic in standard D&D. But that's what allows Batman for the round 2 Intimidate, as it were. Take away the rep and, though Bats will eventually get what he wants, he's going to get shot at a few rounds until he either ties the perp up or survives a full minute of getting shot at and proves he's the mean mother he says he is. Furthermore, most of the quick, one round examples of Intimidate are going to involve a superior show of force on behalf of the intimidating individual. Otherwise, if you lack a clear show of force, it is entirely appropriate for at least a minutes worth of interaction to affect a target. Weak as a kitten Wesley is just one example - a pretty good one, involving the synergy from Bluff, at that. And in Humperdink's case, I seem to recall he was a bit of a coward, anyway. But some halfling rogue just showing up to some vicious demon's doorstep and browbeating him in the span of a round? Short of that rogue having a reputation along the lines of Batman, no, it doesn't seem particularly appropriate for the rogue to have much of a chance at intimidating the creature in the span of 6-12 seconds. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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