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A quick look at Intimidate: the D&D wunderskill
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<blockquote data-quote="pawsplay" data-source="post: 3134500" data-attributes="member: 15538"><p>What does it matter? Your PCs are just going to Intimidate someone to assassinate anyone who stands in the way. Or intimidate them into voluntarily failing their saves against dominate person. Or intimidate the king into abdicating to the PCs. </p><p></p><p>It really doesn't matter. They could be the most unpopular people in town, they would still go around intimidating people one at a time.</p><p></p><p>"I'm sorry, we don't sell to your kind here."</p><p>"Oh, yeah?"</p><p></p><p>"We have decided to throw you out of the church."</p><p>"Have you said your prayers lately, padre?"</p><p></p><p>These so-called "consequences" evaporate when players can use dice to get whatever they want out of an NPC with a high enough roll. </p><p></p><p>Let's compare negotiation to combat in another fashion. Combat involves dozens of dice rolls. Negotiation involves maybe a half dozen. The chance of throwing one good result is much higher than ending combat in one round. Intimidate, or Diplomacy, is not balanced under those circumstances. Intimidate or Diplomacy should be limited to reasonable results, and that's within the DM's purview.</p></blockquote><p></p>
[QUOTE="pawsplay, post: 3134500, member: 15538"] What does it matter? Your PCs are just going to Intimidate someone to assassinate anyone who stands in the way. Or intimidate them into voluntarily failing their saves against dominate person. Or intimidate the king into abdicating to the PCs. It really doesn't matter. They could be the most unpopular people in town, they would still go around intimidating people one at a time. "I'm sorry, we don't sell to your kind here." "Oh, yeah?" "We have decided to throw you out of the church." "Have you said your prayers lately, padre?" These so-called "consequences" evaporate when players can use dice to get whatever they want out of an NPC with a high enough roll. Let's compare negotiation to combat in another fashion. Combat involves dozens of dice rolls. Negotiation involves maybe a half dozen. The chance of throwing one good result is much higher than ending combat in one round. Intimidate, or Diplomacy, is not balanced under those circumstances. Intimidate or Diplomacy should be limited to reasonable results, and that's within the DM's purview. [/QUOTE]
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A quick look at Intimidate: the D&D wunderskill
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