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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
A Quick Look At Skills
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<blockquote data-quote="Faolyn" data-source="post: 8175140" data-attributes="member: 6915329"><p>OK, now the actual post. </p><p></p><p>I once suggested 2d10 on reddit and got downvoted to oblivion. I personally kind of like the idea, since even a teensy curve is better than total randomness. The only real issue that would need to be addressed is critical hits, which would be bit rarer. As crits are especially useful to paladins and rogues, this could possibly be addressed entirely in a feat (perhaps one with a higher-level prerequisite) that would allow anyone to increase their crit range by 1.</p><p></p><p>The expertise die, however, is not really "half-assed." Something like it is already used in D&D: <em>guidance, resistance, </em>and <em>bless</em> already grant an additional d4, as do House abilities in Eberron. Something akin to the expertise die was suggested, IIRC, in an older UA, although I can't remember which one or how it was implemented.</p><p></p><p>The expertise die isn't one where you can't roll until you know the modifiers because the modifier is simple enough that you could record it on your sheet. At worst, you have a case where you would make your roll and half an hour later suddenly exclaim, "Dammnit, I had a d6 expertise die, not a d4." Which is no different than "Dammit, I had a +4, not a +2."</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8175140, member: 6915329"] OK, now the actual post. I once suggested 2d10 on reddit and got downvoted to oblivion. I personally kind of like the idea, since even a teensy curve is better than total randomness. The only real issue that would need to be addressed is critical hits, which would be bit rarer. As crits are especially useful to paladins and rogues, this could possibly be addressed entirely in a feat (perhaps one with a higher-level prerequisite) that would allow anyone to increase their crit range by 1. The expertise die, however, is not really "half-assed." Something like it is already used in D&D: [I]guidance, resistance, [/I]and [I]bless[/I] already grant an additional d4, as do House abilities in Eberron. Something akin to the expertise die was suggested, IIRC, in an older UA, although I can't remember which one or how it was implemented. The expertise die isn't one where you can't roll until you know the modifiers because the modifier is simple enough that you could record it on your sheet. At worst, you have a case where you would make your roll and half an hour later suddenly exclaim, "Dammnit, I had a d6 expertise die, not a d4." Which is no different than "Dammit, I had a +4, not a +2." [/QUOTE]
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