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D&D Older Editions
A quick method for teaching and pickup games, which I've taken to calling "N'OC D&D"
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<blockquote data-quote="Egon Spengler" data-source="post: 8500801" data-attributes="member: 694"><p>Hah. After the game, one of the players said that it felt like playing their Skyrim character, since they could switch from fighting with a sword to picking a lock to reading a spell out of a book on a dime. I would've guessed that meant that it had a distinctly "1st person Western RPG" vibe, but maybe it means that Western CRPGs and JRPGs have more in common than we usually suppose…</p><p></p><p></p><p></p><p>That's not something that occurred to me, but you're right about the history of the matter. It'll take considerably more playtesting, though, before I think I can arrive at a conclusion. (Tentatively: it seems so far that players who equip their characters differently still play their character <em>as if</em> they really belonged to a more specialized class.)</p></blockquote><p></p>
[QUOTE="Egon Spengler, post: 8500801, member: 694"] Hah. After the game, one of the players said that it felt like playing their Skyrim character, since they could switch from fighting with a sword to picking a lock to reading a spell out of a book on a dime. I would've guessed that meant that it had a distinctly "1st person Western RPG" vibe, but maybe it means that Western CRPGs and JRPGs have more in common than we usually suppose… That's not something that occurred to me, but you're right about the history of the matter. It'll take considerably more playtesting, though, before I think I can arrive at a conclusion. (Tentatively: it seems so far that players who equip their characters differently still play their character [I]as if[/I] they really belonged to a more specialized class.) [/QUOTE]
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General Tabletop Discussion
D&D Older Editions
A quick method for teaching and pickup games, which I've taken to calling "N'OC D&D"
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