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*Dungeons & Dragons
A Quick Primer to Old School Gaming
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<blockquote data-quote="Neonchameleon" data-source="post: 6326889" data-attributes="member: 87792"><p>Ah, the Quick Primer. Otherwise known as Strawmen R Us. In which Matt Finch picks or makes up some pretty bad modern DMing and compares it to what he thinks is good old school DMing.</p><p></p><p>And even in this case the terrible modern DM he comes up with is still ends up with better results in at least one one of his cases (the Ninja Jump) - in this case the player of John The Roguish is eventually going to learn that he shouldn't actually try anything interesting in combat because it's a fast way to a Darwin Award so combat is going to devolve into a series of bland attack rolls (utterly trashing the Tao of the GM about Abstract Combat-Fu). As for searching the room? There are times this is interesting - and others where I can't be bothered to click every single pixel on the computer screen to find the right one and would rather cut the whole tedious process short.</p><p></p><p>The third zen moment? Means you're not playing D&D, certainly not old school D&D where wizards can create fire from nothing and the fighter was quite literally called a Superhero at level 8.</p><p></p><p>The fourth zen moment? Don't make me dig my Gygax quotes up on the subject of balance balance. But suffice it to say that there has literally never been an RPG with more attention paid to balance and playtesting than Brown Box D&D. Claiming that oD&D wasn't about balance is completely contrary to what happened.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6326889, member: 87792"] Ah, the Quick Primer. Otherwise known as Strawmen R Us. In which Matt Finch picks or makes up some pretty bad modern DMing and compares it to what he thinks is good old school DMing. And even in this case the terrible modern DM he comes up with is still ends up with better results in at least one one of his cases (the Ninja Jump) - in this case the player of John The Roguish is eventually going to learn that he shouldn't actually try anything interesting in combat because it's a fast way to a Darwin Award so combat is going to devolve into a series of bland attack rolls (utterly trashing the Tao of the GM about Abstract Combat-Fu). As for searching the room? There are times this is interesting - and others where I can't be bothered to click every single pixel on the computer screen to find the right one and would rather cut the whole tedious process short. The third zen moment? Means you're not playing D&D, certainly not old school D&D where wizards can create fire from nothing and the fighter was quite literally called a Superhero at level 8. The fourth zen moment? Don't make me dig my Gygax quotes up on the subject of balance balance. But suffice it to say that there has literally never been an RPG with more attention paid to balance and playtesting than Brown Box D&D. Claiming that oD&D wasn't about balance is completely contrary to what happened. [/QUOTE]
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